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Boukengine
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Boukengine is an engine for developing adventure role-playing games with
a 2-D top-down third-person perspective and turn-based combat.
Boukengine renders tile-based and layered world maps (made with the
Tiled map editor), manages color palettes with realistic day/night
cycling, and runs game scripts written in Lua.
Building
--------
Boukengine requires the following library packages to build and run:
* `SDL` 1.2
* `SDL_image` 1.2
* `Expat`
* `zlib`
* `Lua` 5.1 or later
At build time, Boukengine can optionally use a copy of `xcftools`
installed on the system. However, a copy included with Boukengine is
used by default and is strongly recommended, as `xcftools` has been
removed from many modern system distributions and any remaining
distributions of it may be vulnerable to arbitrary code execution
vulnerabilities on at least some architectures.
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