Commit message (Collapse) | Author | Age | Files | Lines | |
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* | usage(): Mention "games/hello". | P. J. McDermott | 2013-11-16 | 1 | -1/+1 |
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* | Add code to load and initialize games. | P. J. McDermott | 2013-11-16 | 1 | -0/+5 |
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* | Move demo out of main(). | P. J. McDermott | 2013-11-15 | 1 | -122/+20 |
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* | src/main.c: Make days longer. | P. J. McDermott | 2013-11-14 | 1 | -1/+1 |
| | | | | | Walking through this forest used to take two days. Now it takes just one. | ||||
* | src/main.c: Add another shortcut to the demo. | P. J. McDermott | 2013-11-14 | 1 | -2/+2 |
| | | | | This is more realistic; players are lazy pedestrians. | ||||
* | src/main.c: Demo new map. | P. J. McDermott | 2013-11-12 | 1 | -15/+19 |
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* | Add copyright and license headers. | P. J. McDermott | 2013-11-01 | 1 | -0/+18 |
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* | src/main.c: It's summer somewhere... | P. J. McDermott | 2013-03-05 | 1 | -5/+19 |
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* | Change the viewport size. | P. J. McDermott | 2013-03-05 | 1 | -1/+1 |
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* | src/main.c: Make demo day length less hardcoded. | P. J. McDermott | 2013-03-04 | 1 | -5/+7 |
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* | Add a sprite color to palettes. | P. J. McDermott | 2013-03-04 | 1 | -2/+2 |
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* | Support palette cycling in area layers. | P. J. McDermott | 2013-03-04 | 1 | -19/+3 |
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* | src/main.c: Merge palette cycling & walking demos. | P. J. McDermott | 2013-03-04 | 1 | -106/+60 |
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* | Make palette cycling a real part of the engine. | P. J. McDermott | 2013-03-04 | 1 | -95/+57 |
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* | src/main.c: Tweak cosine palette cycling macro. | P. J. McDermott | 2013-03-04 | 1 | -4/+19 |
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* | src/main.c: Run morn->day->eve->night cycle. | P. J. McDermott | 2013-03-02 | 1 | -34/+97 |
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* | src/main.c: Run day/night cycle on minutes clock. | P. J. McDermott | 2013-03-02 | 1 | -29/+41 |
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* | src/main.c: Use cosine curve for day-night cycle. | P. J. McDermott | 2013-03-02 | 1 | -7/+23 |
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* | src/main.c: Run a day->night palette cycling demo. | P. J. McDermott | 2013-03-02 | 1 | -10/+30 |
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* | Define installation directory preprocessor macros. | P. J. McDermott | 2013-02-20 | 1 | -1/+7 |
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* | Organize maps in their own directory. | P. J. McDermott | 2013-02-20 | 1 | -1/+1 |
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* | Clean up some "#if 0" conditions. | P. J. McDermott | 2013-02-19 | 1 | -12/+2 |
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* | Limit surfaces to 8 bpp. Set keys and palettes. | P. J. McDermott | 2013-02-19 | 1 | -24/+29 |
| | | | | Also clean up main() a bit more. | ||||
* | Make demo smoother. | P. J. McDermott | 2013-02-19 | 1 | -16/+16 |
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* | Improve demo and clean up main(). | P. J. McDermott | 2013-02-19 | 1 | -153/+46 |
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* | Implement and test renderer. | P. J. McDermott | 2013-02-19 | 1 | -2/+105 |
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* | Clean up map layers. | P. J. McDermott | 2013-02-18 | 1 | -4/+0 |
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* | Begin work on areas and viewports. | P. J. McDermott | 2013-02-18 | 1 | -0/+3 |
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* | Fix unsafe (char *)->(int *). Ensure byte order. | P. J. McDermott | 2013-02-18 | 1 | -0/+4 |
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* | Support collision and unknown map layers. | P. J. McDermott | 2013-02-17 | 1 | -1/+1 |
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* | Divide map exit dimensions by map tile dimensions. | P. J. McDermott | 2013-02-17 | 1 | -1/+4 |
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* | Support objectgroups and map exits. | P. J. McDermott | 2013-02-17 | 1 | -0/+7 |
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* | Give each use of a tileset a unique firstgid. | P. J. McDermott | 2013-02-17 | 1 | -2/+4 |
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* | Allocate maps & tilesets before their start elems. | P. J. McDermott | 2013-02-17 | 1 | -1/+5 |
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* | TMX parser rewrite number two. | P. J. McDermott | 2013-02-17 | 1 | -2/+5 |
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* | Add resource manager and move src/image.*. | P. J. McDermott | 2013-02-15 | 1 | -9/+18 |
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* | Initial commit. | P. J. McDermott | 2013-02-14 | 1 | -0/+65 |