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* usage(): Mention "games/hello".P. J. McDermott2013-11-161-1/+1
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* Add code to load and initialize games.P. J. McDermott2013-11-161-0/+5
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* Move demo out of main().P. J. McDermott2013-11-151-122/+20
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* src/main.c: Make days longer.P. J. McDermott2013-11-141-1/+1
| | | | | Walking through this forest used to take two days. Now it takes just one.
* src/main.c: Add another shortcut to the demo.P. J. McDermott2013-11-141-2/+2
| | | | This is more realistic; players are lazy pedestrians.
* src/main.c: Demo new map.P. J. McDermott2013-11-121-15/+19
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* Add copyright and license headers.P. J. McDermott2013-11-011-0/+18
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* src/main.c: It's summer somewhere...P. J. McDermott2013-03-051-5/+19
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* Change the viewport size.P. J. McDermott2013-03-051-1/+1
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* src/main.c: Make demo day length less hardcoded.P. J. McDermott2013-03-041-5/+7
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* Add a sprite color to palettes.P. J. McDermott2013-03-041-2/+2
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* Support palette cycling in area layers.P. J. McDermott2013-03-041-19/+3
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* src/main.c: Merge palette cycling & walking demos.P. J. McDermott2013-03-041-106/+60
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* Make palette cycling a real part of the engine.P. J. McDermott2013-03-041-95/+57
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* src/main.c: Tweak cosine palette cycling macro.P. J. McDermott2013-03-041-4/+19
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* src/main.c: Run morn->day->eve->night cycle.P. J. McDermott2013-03-021-34/+97
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* src/main.c: Run day/night cycle on minutes clock.P. J. McDermott2013-03-021-29/+41
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* src/main.c: Use cosine curve for day-night cycle.P. J. McDermott2013-03-021-7/+23
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* src/main.c: Run a day->night palette cycling demo.P. J. McDermott2013-03-021-10/+30
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* Define installation directory preprocessor macros.P. J. McDermott2013-02-201-1/+7
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* Organize maps in their own directory.P. J. McDermott2013-02-201-1/+1
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* Clean up some "#if 0" conditions.P. J. McDermott2013-02-191-12/+2
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* Limit surfaces to 8 bpp. Set keys and palettes.P. J. McDermott2013-02-191-24/+29
| | | | Also clean up main() a bit more.
* Make demo smoother.P. J. McDermott2013-02-191-16/+16
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* Improve demo and clean up main().P. J. McDermott2013-02-191-153/+46
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* Implement and test renderer.P. J. McDermott2013-02-191-2/+105
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* Clean up map layers.P. J. McDermott2013-02-181-4/+0
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* Begin work on areas and viewports.P. J. McDermott2013-02-181-0/+3
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* Fix unsafe (char *)->(int *). Ensure byte order.P. J. McDermott2013-02-181-0/+4
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* Support collision and unknown map layers.P. J. McDermott2013-02-171-1/+1
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* Divide map exit dimensions by map tile dimensions.P. J. McDermott2013-02-171-1/+4
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* Support objectgroups and map exits.P. J. McDermott2013-02-171-0/+7
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* Give each use of a tileset a unique firstgid.P. J. McDermott2013-02-171-2/+4
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* Allocate maps & tilesets before their start elems.P. J. McDermott2013-02-171-1/+5
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* TMX parser rewrite number two.P. J. McDermott2013-02-171-2/+5
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* Add resource manager and move src/image.*.P. J. McDermott2013-02-151-9/+18
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* Initial commit.P. J. McDermott2013-02-141-0/+65