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overworld-rpg/overworld-rpg.git
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Experimental overworld RPG engine
P. J. McDermott
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area.c
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Author
Age
Files
Lines
*
Support palette cycling in area layers.
P. J. McDermott
2013-03-04
1
-17/+13
*
src/area.c: Split up area_new().
P. J. McDermott
2013-03-02
1
-11/+24
*
Prevent segmentation faults in some places.
P. J. McDermott
2013-02-20
1
-0/+15
*
Clean up some "#if 0" conditions.
P. J. McDermott
2013-02-19
1
-2/+2
*
Try to get some small performance improvements.
P. J. McDermott
2013-02-19
1
-1/+2
*
src/area.c: Consolidate area layer creation code.
P. J. McDermott
2013-02-19
1
-38/+16
*
Limit surfaces to 8 bpp. Set keys and palettes.
P. J. McDermott
2013-02-19
1
-5/+40
*
Add struct map * member to struct area.
P. J. McDermott
2013-02-19
1
-22/+23
*
Merge src/layer.h into src/area.h.
P. J. McDermott
2013-02-19
1
-1/+0
*
Consolidate area layers a bit.
P. J. McDermott
2013-02-19
1
-23/+27
*
Adjust height of demo "sprite".
P. J. McDermott
2013-02-19
1
-3/+3
*
Improve demo and clean up main().
P. J. McDermott
2013-02-19
1
-0/+12
*
Attempt to store surfaces in video memory.
P. J. McDermott
2013-02-19
1
-1/+1
*
Fix graphics glitch with negative viewport coords.
P. J. McDermott
2013-02-19
1
-14/+33
*
Implement and test renderer.
P. J. McDermott
2013-02-19
1
-5/+107
*
Begin work on areas and viewports.
P. J. McDermott
2013-02-18
1
-0/+50