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* configure.ac: Add copyright and license notice.P. J. McDermott2013-11-121-0/+18
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* data/palettes/local.mk: New file.P. J. McDermott2013-11-123-0/+17
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* data/tilesets/local.mk: Really dist tilesets.P. J. McDermott2013-11-121-1/+1
| | | | | $(dist_tilesets_sources) was mistakenly added to DISTCLEANFILES in commit 3e54392. Move it to EXTRA_DIST.
* src/resources/local.mk: Add header files.P. J. McDermott2013-11-121-1/+5
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* src/local.mk: Add header files.P. J. McDermott2013-11-121-1/+9
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* src/resources/local.mk: Sort source file names.P. J. McDermott2013-11-121-2/+2
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* src/local.mk: Sort source file names.P. J. McDermott2013-11-121-6/+6
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* src/area.c: Change color of demo "sprite".P. J. McDermott2013-11-121-1/+1
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* src/main.c: Demo new map.P. J. McDermott2013-11-121-15/+19
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* data/maps/db16-route.tmx: New file.P. J. McDermott2013-11-121-0/+39
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* data/tilesets/db16-forest.xcf: New file.P. J. McDermott2013-11-103-1/+28
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* data/palettes/main.gpl: New file.P. J. McDermott2013-11-101-0/+76
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* configure.ac: Add more Automake options.P. J. McDermott2013-11-021-1/+1
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* data/tilesets/local.mk: Distribute tilesets.P. J. McDermott2013-11-021-0/+1
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* .gitignore: Update.P. J. McDermott2013-11-021-10/+13
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* Makefile.am: Add really-clean.P. J. McDermott2013-11-021-0/+7
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* AUTHORS: Add self.P. J. McDermott2013-11-021-0/+1
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* ChangeLog: Remove from repository.P. J. McDermott2013-11-021-0/+0
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* Generate ChangeLog.P. J. McDermott2013-11-022-0/+11
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* Makefile.am: Add uninstall-hook.P. J. McDermott2013-11-021-0/+7
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* Centralize *dir stuff into Makefile.am.P. J. McDermott2013-11-023-9/+6
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* Fix data/tilesets/$(am__dirstamp) stuff.P. J. McDermott2013-11-023-9/+6
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* data/tilesets/local.mk: Clean up a bit.P. J. McDermott2013-11-023-10/+7
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* Makefile.am: Set CLEANFILES.P. J. McDermott2013-11-021-0/+2
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* Makefile.am: Distribute autogen.sh.P. J. McDermott2013-11-021-0/+3
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* data/tilesets/local.mk: Move tilesetsdir stuff.P. J. McDermott2013-11-021-4/+4
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* Move .xcf.png rule to Makefile.am.P. J. McDermott2013-11-022-3/+3
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* Makefile.am: Move GCC_CFLAGS to sdlex_CFLAGS.P. J. McDermott2013-11-021-1/+3
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* Makefile.am: Adjust indentation.P. J. McDermott2013-11-021-9/+11
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* Makefile.am: Clear sdlex_SOURCES, move includes.P. J. McDermott2013-11-021-4/+4
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* Use sdlex_CPPFLAGS.P. J. McDermott2013-11-023-5/+3
| | | | This is instead of AM_CPPFLAGS and sdlex_CFLAGS.
* Use sdlex_SOURCES in makefile fragments.P. J. McDermott2013-11-022-4/+3
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* src/resources/local.mk: Adjust indentation.P. J. McDermott2013-11-021-4/+4
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* src/local.mk: Adjust indentation.P. J. McDermott2013-11-021-10/+10
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* src/resources/local.mk: Remove .h files.P. J. McDermott2013-11-021-4/+4
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* src/local.mk: Remove .h files.P. J. McDermott2013-11-021-8/+8
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* Rename Makefile.am files to local.mk.P. J. McDermott2013-11-026-5/+5
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* Add copyright and license headers.P. J. McDermott2013-11-0125-0/+450
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* Add LGPL (GPL + exception) license text.P. J. McDermott2013-11-012-0/+839
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* autogen.sh: chmod a+x.P. J. McDermott2013-11-011-0/+0
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* autogen.sh: New file.P. J. McDermott2013-11-011-0/+16
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* Add Lostgarden wilderness tileset.P. J. McDermott2013-11-012-0/+54
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* src/main.c: It's summer somewhere...P. J. McDermott2013-03-051-5/+19
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* Change the viewport size.P. J. McDermott2013-03-052-3/+3
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* src/main.c: Make demo day length less hardcoded.P. J. McDermott2013-03-041-5/+7
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* src/area.c: Disable RLE on area layers.P. J. McDermott2013-03-041-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mostly fixes the performance regression introduced by merging the palette cycling and map movement demos. I removed the 10-ms delay between frames in the demo and tested the framerates: Test Framerate with RLE (fps) Framerate without RLE (fps) 1 160.306202859 1730.255164034 2 142.599639495 1758.024691358 3 167.588560668 1797.97979798 4 162.279202279 1764.560099133 5 157.278550917 1625.570776256 avg 158.010431244 1735.278105752 I then restored the delay and watched the CPU usage: CPU usage with RLE CPU usage without RLE ~9.00% ~1.00% This is happening because we're now cycling palettes each frame and, as a result, SDL needs to decode and encode the surfaces each frame to map palettes (though I'm not sure why it needs a decoded surface just to map palettes). (Normally, we probably wouldn't cycle palettes /each frame/, so this is something of an extreme case.) See for example the SDL_UnRLESurface() call at line 551 of src/video/SDL_pixels.c in SDL 1.2.15.
* Add a sprite color to palettes.P. J. McDermott2013-03-045-2/+10
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* Support palette cycling in area layers.P. J. McDermott2013-03-043-37/+18
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* src/main.c: Merge palette cycling & walking demos.P. J. McDermott2013-03-041-106/+60
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* Make palette cycling a real part of the engine.P. J. McDermott2013-03-044-95/+180
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