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author | P. J. McDermott <pjm@nac.net> | 2013-11-01 22:22:25 (EDT) |
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committer | P. J. McDermott <pjm@nac.net> | 2013-11-01 22:22:25 (EDT) |
commit | a03bb05aea182a786a262e42e4bce49b1781dc59 (patch) | |
tree | 49ef31e986951a778828841cb3a5dbaf4a8d5178 /data/tilesets/README.mountain_landscape | |
parent | 5c4882bfc0182195500c24277d79a9993f58ee28 (diff) | |
download | overworld-rpg-a03bb05aea182a786a262e42e4bce49b1781dc59.zip overworld-rpg-a03bb05aea182a786a262e42e4bce49b1781dc59.tar.gz overworld-rpg-a03bb05aea182a786a262e42e4bce49b1781dc59.tar.bz2 |
Add Lostgarden wilderness tileset.
Diffstat (limited to 'data/tilesets/README.mountain_landscape')
-rw-r--r-- | data/tilesets/README.mountain_landscape | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/data/tilesets/README.mountain_landscape b/data/tilesets/README.mountain_landscape new file mode 100644 index 0000000..10ff136 --- /dev/null +++ b/data/tilesets/README.mountain_landscape @@ -0,0 +1,54 @@ +2d Lost Garden Zelda style tiles resized to 32x32 with additions +================================================================ + +http://opengameart.org/content/2d-lost-garden-zelda-style-tiles-resized-to-32x32-with-additions + +Authors: Daniel Cook, Jetrel, Saphy (TMW), Zabin, Bertram +Submitted to OpenGameArt.org by Zabin + +License: Creative Commons Attribution 3.0 Unported +http://creativecommons.org/licenses/by/3.0/ + +Description +----------- + +Daniel Cook's tiles from +http://www.lostgarden.com/2006/07/more-free-game-graphics.html resized to 32x32 +pixels (with Jetrel's help). I know that most games use 32 pixels as the +standard size so I decided to try and make my favorite mountain tileset usable +for most games. I had to remove some variation tiles because of cross licensing +and unknown authors. So I've decided to create my own new variation tiles so we +know who made them, me! This is a way for me to improve my pixel skills :) + +Jetrel took Dans art (40x40) and resized them to (32x32) for use in Hero Of +Allacrost. http://www.allacrost.org/ + +Bertram made a fork of Hero of Allacrost called 'Valyria Tear'. +http://valyriatear.blogspot.com/ He polished some pixels to make his game look +better. + +I noticed the tileability of Jetrel's work resizing wasn't matching up smooth so +I made modifications trying to make it better. It's still not perfect but it's +alot better then it was. I also made some variation tiles as well as the +flower, fern, and bush. + +Saphy's tall grass from +http://opengameart.org/content/the-mana-worldforest-tileset looked so nice in +this tileset I contacted her through The Mana World forums and got her +permission to add it in this tile set. http://forums.themanaworld.org/ + +We might use these tiles in this old school MUD style online RPG project I'm +helping with called "Dusk". Check it out and keep your eye on it's development. +It's similar to The Mana World. + +http://duskrpg.blogspot.com/ + +Attribution Instructions: +Credit goes to Daniel Cook's 2d Circle Graphic Archive, Jetrel's mockups resized +32x32, Bertram's improvements, Zabin's modification and additions, Saphy (TMW) +tall grass and please provide a link back to OGA and this submission. + +Modifications +------------- + +Converted to an 8-bit palette by P. J. McDermott. |