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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Maze Fight
 *
 * Maze Fight is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Maze Fight is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Maze Fight.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <SDL.h>
#include <SDL_ttf.h>
#include <stdlib.h>
#include "ttf.h"

SDL_Texture *
mf_ttf_render(TTF_Font *font, const char *text, SDL_Color *color,
		SDL_Renderer *renderer, SDL_Rect *rect)
{
	SDL_Surface *surface;
	SDL_Texture *texture;
	int          line_skip;
	int          ascent;
	int          max_y;
	const char  *c;
	int          glyph_max_y;

	surface = TTF_RenderUTF8_Blended(font, text, *color);
	if (surface == NULL) {
		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
				"Couldn't create surface: %s",
				TTF_GetError());
		return NULL;
	}

	texture = SDL_CreateTextureFromSurface(renderer, surface);
	if (texture == NULL) {
		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
				"Couldn't create texture: %s",
				SDL_GetError());
		SDL_FreeSurface(surface);
		return NULL;
	}

	line_skip = TTF_FontLineSkip(font);
	ascent    = TTF_FontAscent  (font);
	max_y = 0;
	for (c = text; *c != '\0'; ++c) {
		if (TTF_GlyphMetrics(font, *c, NULL, NULL, NULL, &glyph_max_y,
					NULL) < 0) {
			SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
					"Couldn't get glyph metrics: %s",
					SDL_GetError());
			continue;
		}
		if (glyph_max_y > max_y) {
			max_y = glyph_max_y;
		}
	}
	rect->x = 0;
	rect->y = (line_skip - ascent) / 2 + (ascent - max_y);
	rect->w = surface->w;
	rect->h = surface->h;

	SDL_FreeSurface(surface);

	return texture;
}