summaryrefslogtreecommitdiffstats
path: root/src/splash.c
blob: b7d9185495544440dd68fc59c357b03282d154f6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Maze Fight
 *
 * Maze Fight is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Maze Fight is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Maze Fight.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <SDL.h>
#include <SDL_ttf.h>
#include <stdlib.h>
#include <time.h>
#include "defs.h"
#include "dirs.h"
#include "maze.h"
#include "splash.h"
#include "tk.h"
#include "util.h"

int
mf_splash(SDL_Renderer *renderer)
{
	char               *font_path   = NULL;
	TTF_Font           *title_font  = NULL;
	TTF_Font           *text_font   = NULL;
	SDL_Color           text_color;
	SDL_Color           butn_color;
	struct mftk_widget *grid;
	struct mf_maze     *maze        = NULL;
	SDL_Color           maze_color;
	SDL_Event           event;

	font_path = mf_strcat(mf_get_fonts_dir(), "/FifteenTwenty-Regular.ttf");
	title_font = TTF_OpenFont(font_path, MF_SPLASH_TITLE_FONT_S);
	if (title_font == NULL) {
		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
				"Couldn't open font: %s",
				TTF_GetError());
		goto err;
	}
	text_font = TTF_OpenFont(font_path, MF_SPLASH_TEXT_FONT_S);
	if (text_font == NULL) {
		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
				"Couldn't open font: %s",
				TTF_GetError());
		goto err;
	}

	text_color.r = MF_COLOR_FORE_R;
	text_color.g = MF_COLOR_FORE_G;
	text_color.b = MF_COLOR_FORE_B;
	text_color.a = MF_COLOR_FORE_A;
	butn_color.r = MF_COLOR_BUTN_R;
	butn_color.g = MF_COLOR_BUTN_G;
	butn_color.b = MF_COLOR_BUTN_B;
	butn_color.a = MF_COLOR_BUTN_A;

	grid = mftk_grid_new(2, 1, MF_SPLASH_TITLE_M, 0,
			mftk_label_new(title_font, "Maze Fight", &text_color,
				renderer),
			mftk_button_new(text_font, "Play", &text_color,
				&butn_color, 2, NULL, NULL, renderer));
	/* TODO: Widgets */
	mftk_widget_layout(grid);

	TTF_CloseFont(title_font);
	title_font = NULL;
	TTF_CloseFont(text_font);
	text_font = NULL;
	free(font_path);
	font_path = NULL;

	/* Create maze */
	maze = mf_maze_new(time(NULL),
			MF_WINDOW_W / MF_SPLASH_MAZE_CELL_W,
			MF_WINDOW_H / MF_SPLASH_MAZE_CELL_W);
	if (maze == NULL) {
		goto err;
	}
	maze_color.r = MF_COLOR_MAZE_R;
	maze_color.g = MF_COLOR_MAZE_G;
	maze_color.b = MF_COLOR_MAZE_B;
	maze_color.a = MF_COLOR_MAZE_A;

	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);

	while (SDL_WaitEvent(&event)) {
		switch (event.type) {
			case SDL_QUIT:
				goto quit;
			default:
				break;
		}
		SDL_SetRenderDrawColor(renderer,
				MF_COLOR_BACK_R, MF_COLOR_BACK_G,
				MF_COLOR_BACK_B, MF_COLOR_BACK_A);
		SDL_RenderClear(renderer);
		mf_maze_render(maze, renderer, &maze_color,
				MF_SPLASH_MAZE_CELL_W);
		mftk_widget_render(grid, renderer,
				MF_SPLASH_WINDOW_P, MF_SPLASH_WINDOW_P);
		SDL_RenderPresent(renderer);
	}

 quit:
	mftk_widget_destroy(&grid);
	mf_maze_destroy(&maze);

	return 0;

 err:
	if (font_path != NULL) {
		free(font_path);
	}
	if (title_font != NULL) {
		TTF_CloseFont(title_font);
	}
	if (text_font != NULL) {
		TTF_CloseFont(text_font);
	}
	mftk_widget_destroy(&grid);
	mf_maze_destroy(&maze);
	return -1;
}