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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Maze Fight
*
* Maze Fight is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Maze Fight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MF_PLAYER_H_
#define MF_PLAYER_H_
struct mf_player;
struct mf_player *
mf_player_new(struct mf_maze *maze, int cell_width);
void
mf_player_get_vector(struct mf_player *p, int *x, int *y, int *travel,
int *dx, int *dy);
void
mf_player_key_event(struct mf_player *p, SDL_Event *e);
int
mf_player_update(struct mf_player *p);
int
mf_player_render(struct mf_player *p, SDL_Renderer *renderer);
void
mf_player_destroy(struct mf_player **p_p);
#endif /* MF_PLAYER_H_ */
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