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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Maze Fight
 *
 * Maze Fight is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Maze Fight is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Maze Fight.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MF_PLAYER_H_
#define MF_PLAYER_H_

struct mf_player;

struct mf_player *
mf_player_new(struct mf_maze *maze, int cell_width);

void
mf_player_key_event(struct mf_player *p, SDL_Event *e);

int
mf_player_update(struct mf_player *p);

int
mf_player_render(struct mf_player *p, SDL_Renderer *renderer);

void
mf_player_destroy(struct mf_player **p_p);

#endif  /* MF_PLAYER_H_ */