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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Maze Fight
*
* Maze Fight is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Maze Fight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MF_MAZE_H_
#define MF_MAZE_H_
#include <SDL.h>
struct mf_maze;
void
mf_maze_rm_wall(struct mf_maze *m, int x, int y, int dx, int dy);
int
mf_maze_is_wall(struct mf_maze *m, int x, int y, int dx, int dy)
__attribute__((__pure__));
int
mf_maze_is_wall(struct mf_maze *m, int x, int y, int dx, int dy);
void
mf_maze_reveal_wall(struct mf_maze *m, int x, int y, int dx, int dy);
struct mf_maze *
mf_maze_new(int s, int w, int h, int show_all);
int
mf_maze_render(struct mf_maze *m, SDL_Renderer *r, SDL_Color *color, int cw);
void
mf_maze_destroy(struct mf_maze **m_p);
#endif /* MF_MAZE_H_ */
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