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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Maze Fight
*
* Maze Fight is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Maze Fight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MF_DEFS_H_
#define MF_DEFS_H_
/* Window dimensions */
#define MF_WINDOW_W 640 /* Window width */
#define MF_WINDOW_H 480 /* Window height */
/* Menu maze */
#define MF_MENU_MAZE_CELL_W 16 /* Background maze cell width */
/* Form dimensions */
#define MF_FORM_P 24 /* Form padding */
#define MF_FORM_B 2 /* Form border width, same as maze wall thickness */
#define MF_TITLE_M 24 /* Margin under title */
#define MF_ROW_M 16 /* Margin between rows */
#define MF_COL_M 16 /* Margin between labels and entries */
#define MF_WGT_B 1 /* Widget border */
#define MF_LBL_M 8 /* Margin between radio buttons and labels */
#define MF_CHK_BTN_W 16 /* Radio button and check box width */
#define MF_CHK_BTN_P 2 /* Radio button and check box padding */
#define MF_CHK_LBL_P 8 /* Radio button and check box label pad */
#define MF_CHK_ITM_P 8 /* Radio button and check box label pad */
#define MF_TXT_P 2 /* Text padding */
#define MF_BTN_M 8 /* Margin between buttons */
#define MF_BTN_P 8 /* Button padding */
#define MF_TITLE_FONT_S 48 /* Title font size */
#define MF_TEXT_FONT_S 16 /* Regular text font size */
/* Player dimensions */
#define MF_PLAYER_SPEED 2
#define MF_PLAYER_TURN_TIME 15
#define MF_PLAYER_P 2
#define MF_PLAYER_SMILE_Y 0.25
#define MF_PLAYER_SMILE_R 0.5
#define MF_PLAYER_EYE_X 0.5
#define MF_PLAYER_EYE_Y 0.375
#define MF_PLAYER_EYE_R 0.125
/* Enemy dimensions */
#define MF_ENEMY_SPEED 2
#define MF_ENEMY_TURN_TIME 15
#define MF_ENEMY_P 2
#define MF_ENEMY_SMILE_Y 0.25
#define MF_ENEMY_SMILE_R 0.5
#define MF_ENEMY_EYE_X 0.5
#define MF_ENEMY_EYE_Y 0.375
#define MF_ENEMY_EYE_R 0.125
#define MF_ENEMY_MIN_DIST 0.5
/* Colors */
#define MF_COLOR_BACK_R 0xAF /* Background color */
#define MF_COLOR_BACK_G 0xAF
#define MF_COLOR_BACK_B 0xAF
#define MF_COLOR_BACK_A 0xFF
#define MF_COLOR_MAZE_R 0x00 /* Maze wall color */
#define MF_COLOR_MAZE_G 0x00 /* Sync with MFTK_COLOR_FBDR_* in tk/style.h */
#define MF_COLOR_MAZE_B 0x00
#define MF_COLOR_MAZE_A 0xFF
#define MF_COLOR_FOGW_R 0x2F /* Fog of war color */
#define MF_COLOR_FOGW_G 0x2F
#define MF_COLOR_FOGW_B 0x2F
#define MF_COLOR_FOGW_A 0xFF
#define MF_COLOR_PLYR_R 0x00 /* Player color */
#define MF_COLOR_PLYR_G 0xAF
#define MF_COLOR_PLYR_B 0x7F
#define MF_COLOR_PLYR_A 0xFF
#define MF_COLOR_PSML_R 0xDF /* Player smile color */
#define MF_COLOR_PSML_G 0xDF
#define MF_COLOR_PSML_B 0xDF
#define MF_COLOR_PSML_A 0xFF
#define MF_COLOR_PEYE_R 0xDF /* Player eye color */
#define MF_COLOR_PEYE_G 0xDF
#define MF_COLOR_PEYE_B 0xDF
#define MF_COLOR_PEYE_A 0xFF
#define MF_COLOR_ELYR_R 0xAF /* Enemy color */
#define MF_COLOR_ELYR_G 0x00
#define MF_COLOR_ELYR_B 0x00
#define MF_COLOR_ELYR_A 0xFF
#define MF_COLOR_ESML_R 0xDF /* Enemy smile color */
#define MF_COLOR_ESML_G 0xDF
#define MF_COLOR_ESML_B 0xDF
#define MF_COLOR_ESML_A 0xFF
#define MF_COLOR_EEYE_R 0xDF /* Enemy eye color */
#define MF_COLOR_EEYE_G 0xDF
#define MF_COLOR_EEYE_B 0xDF
#define MF_COLOR_EEYE_A 0xFF
/* Text widget digits */
#define MF_DIGITS "0123456789"
#endif /* MF_DEFS_H_ */
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