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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Maze Fight
*
* Maze Fight is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Maze Fight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MF_CHAR_CHAR_H
#define MF_CHAR_CHAR_H
enum _mf_char_dir {
MF_CHAR_DIR_N_,
MF_CHAR_DIR_U_,
MF_CHAR_DIR_D_,
MF_CHAR_DIR_L_,
MF_CHAR_DIR_R_
};
struct mf_char {
struct mf_maze *maze;
int cell_width;
int speed;
enum _mf_char_dir cur_dir;
enum _mf_char_dir new_dir;
enum _mf_char_dir old_dir;
int turning;
int turn_time;
int cur_x;
int cur_y;
int new_x;
int new_y;
int travel;
int padding;
double smile_y;
double smile_r;
double eye_x;
double eye_y;
double eye_r;
SDL_Color head_color;
SDL_Color smil_color;
SDL_Color eyes_color;
int (*update)(struct mf_char *);
int (*step)(struct mf_char *);
int (*turn)(struct mf_char *);
int (*render)(struct mf_char *, SDL_Renderer *);
void (*destroy)(struct mf_char *);
};
struct mf_char *
mf_char_new(size_t size);
#define mf_char_init(c, t_c, name) \
do { \
c = mf_char_new(sizeof(struct mf_##name)); \
if (c == NULL) { \
return NULL; \
}; \
c->update = &_mf_##name##_update; \
c->step = &_mf_##name##_step; \
c->turn = &_mf_##name##_turn; \
c->render = &_mf_##name##_render; \
c->destroy = &_mf_##name##_destroy; \
t_c = (struct mf_##name *) c; \
} while (0)
#endif /* MF_CHAR_CHAR_H */
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