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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Maze Fight
 *
 * Maze Fight is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Maze Fight is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Maze Fight.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MF_CHAR_H
#define MF_CHAR_H

#include <SDL.h>
#include "maze.h"

struct mf_char;

struct mf_char *
mf_player_new(struct mf_maze *maze, int cell_width);

struct mf_char *
mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size,
		struct mf_char *prev_enemy);

void
mf_char_get_vector(struct mf_char *c, int *x, int *y, int *travel,
		int *dx, int *dy);

int
mf_char_update(struct mf_char *c);

int
mf_char_collision(struct mf_char *c1, struct mf_char *c2, int handle);

int
mf_char_render(struct mf_char *c, SDL_Renderer *renderer);

void
mf_char_destroy(struct mf_char **c_c);

void
mf_player_key_event(struct mf_char *c, SDL_Event *e);

void
mf_enemy_random_jump(struct mf_char *c, int maze_size);

#endif  /* MF_CHAR_H */