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Maze Fight
P. J. McDermott
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Age
Files
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*
tk: Add padding to text
P. J. McDermott
2022-01-31
5
-9/+14
*
menu, game: Rename border macro
P. J. McDermott
2022-01-31
3
-10/+10
*
tk: Fix size and rendering position of check
P. J. McDermott
2022-01-29
1
-7/+7
*
tk: Add border with focus indication to text
P. J. McDermott
2022-01-29
4
-26/+51
*
tk: Add focus indication to radio
P. J. McDermott
2022-01-29
1
-4/+19
*
tk: Simplify check render code
P. J. McDermott
2022-01-27
1
-33/+16
*
tk: Add border with focus indication to check
P. J. McDermott
2022-01-27
4
-26/+60
*
tk: Add border with focus indication to button
P. J. McDermott
2022-01-27
6
-7/+41
*
tk: Fill text background (if editable)
P. J. McDermott
2022-01-27
4
-12/+24
*
menu: Render at 30 fps, not just on input events
P. J. McDermott
2022-01-27
1
-19/+39
*
tk: Blink text cursor
P. J. McDermott
2022-01-27
2
-1/+26
*
tk: Add border to box
P. J. McDermott
2022-01-27
6
-16/+54
*
tk: Improve declaration alignment
P. J. McDermott
2022-01-27
1
-3/+3
*
build, menu, game: Use bold font
P. J. McDermott
2022-01-27
2
-2/+2
*
Revert "char/enemy: Factor out collision check into jump"
P. J. McDermott
2022-01-27
1
-27/+26
*
maze: Use consistent error string
P. J. McDermott
2022-01-27
1
-3/+2
*
maze: Factor out border line drawing
P. J. McDermott
2022-01-27
2
-16/+10
*
maze: Factor out wall line drawing
P. J. McDermott
2022-01-26
1
-24/+22
*
maze: Double wall thickness
P. J. McDermott
2022-01-26
1
-4/+12
*
char/enemy: Factor out collision check into jump
P. J. McDermott
2021-12-24
1
-26/+27
*
char/enemy: Don't spawn on top of allies
P. J. McDermott
2021-12-24
1
-4/+20
*
maze: Draw a border around the maze
P. J. McDermott
2021-12-24
1
-0/+13
*
tk/text: strchr() allowed_chars for validation
P. J. McDermott
2021-12-24
4
-18/+9
*
tk/text: Replace min_char and max_char with allowed_chars
P. J. McDermott
2021-12-24
5
-20/+21
*
tk: Define colors within local header
P. J. McDermott
2021-09-25
11
-155/+143
*
char: Remove old collision functions
P. J. McDermott
2021-09-25
6
-49/+0
*
tk: Handle keypad Enter key
P. J. McDermott
2021-09-25
4
-0/+4
*
tk/text: Replace min_char, max_char with callback
P. J. McDermott
2021-09-25
4
-7/+20
*
game: Fix stack use after scope
P. J. McDermott
2021-09-25
1
-8/+7
*
menu: Fix stack use after scope
P. J. McDermott
2021-09-25
1
-19/+23
*
game: Slow down for debugging
P. J. McDermott
2021-09-25
1
-1/+1
*
Revert "char/enemy: Try to fix movement lag"
P. J. McDermott
2021-08-19
3
-18/+2
*
Revert "char/enemy: Try to fix movement lag"
P. J. McDermott
2021-08-19
1
-35/+36
*
char/enemy: Try to fix movement lag
P. J. McDermott
2021-08-19
1
-36/+35
*
char/enemy: Try to fix movement lag
P. J. McDermott
2021-08-19
3
-2/+18
*
char/enemy: Fix movement upon collision after turn
P. J. McDermott
2021-08-19
1
-0/+30
*
menu: Debugging
P. J. McDermott
2021-08-19
1
-1/+1
*
char/enemy: Resume movement after stopping
P. J. McDermott
2021-08-19
1
-6/+17
*
char/enemy: Add collision avoidance
P. J. McDermott
2021-08-19
1
-0/+19
*
char/enemy: Add room for pointer in method decls
P. J. McDermott
2021-08-19
1
-8/+8
*
char/enemy: Store allies array
P. J. McDermott
2021-08-19
3
-6/+14
*
game: Separate player struct from enemies array
P. J. McDermott
2021-08-19
1
-13/+19
*
menu: Debugging
P. J. McDermott
2021-08-19
1
-4/+4
*
Revert "char/enemy: Make a linked list of enemy chars"
P. J. McDermott
2021-08-19
3
-54/+56
*
Revert "char/enemy: Add room for pointer in method decls"
P. J. McDermott
2021-08-19
1
-8/+8
*
Revert "char/enemy: Add collision avoidance"
P. J. McDermott
2021-08-19
1
-13/+0
*
char/enemy: Add collision avoidance
P. J. McDermott
2021-08-19
1
-0/+13
*
char/enemy: Add room for pointer in method decls
P. J. McDermott
2021-08-18
1
-8/+8
*
char/enemy: Invert wall check logic
P. J. McDermott
2021-08-18
1
-4/+6
*
char/enemy: Make a linked list of enemy chars
P. J. McDermott
2021-08-18
3
-56/+54
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