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* tk: Add border with focus indication to buttonP. J. McDermott2022-01-276-7/+41
* tk: Fill text background (if editable)P. J. McDermott2022-01-274-12/+24
* menu: Render at 30 fps, not just on input eventsP. J. McDermott2022-01-271-19/+39
* tk: Blink text cursorP. J. McDermott2022-01-272-1/+26
* tk: Add border to boxP. J. McDermott2022-01-276-16/+54
* tk: Improve declaration alignmentP. J. McDermott2022-01-271-3/+3
* build, menu, game: Use bold fontP. J. McDermott2022-01-272-2/+2
* Revert "char/enemy: Factor out collision check into jump"P. J. McDermott2022-01-271-27/+26
* maze: Use consistent error stringP. J. McDermott2022-01-271-3/+2
* maze: Factor out border line drawingP. J. McDermott2022-01-272-16/+10
* maze: Factor out wall line drawingP. J. McDermott2022-01-261-24/+22
* maze: Double wall thicknessP. J. McDermott2022-01-261-4/+12
* char/enemy: Factor out collision check into jumpP. J. McDermott2021-12-241-26/+27
* char/enemy: Don't spawn on top of alliesP. J. McDermott2021-12-241-4/+20
* maze: Draw a border around the mazeP. J. McDermott2021-12-241-0/+13
* tk/text: strchr() allowed_chars for validationP. J. McDermott2021-12-244-18/+9
* tk/text: Replace min_char and max_char with allowed_charsP. J. McDermott2021-12-245-20/+21
* tk: Define colors within local headerP. J. McDermott2021-09-2511-155/+143
* char: Remove old collision functionsP. J. McDermott2021-09-256-49/+0
* tk: Handle keypad Enter keyP. J. McDermott2021-09-254-0/+4
* tk/text: Replace min_char, max_char with callbackP. J. McDermott2021-09-254-7/+20
* game: Fix stack use after scopeP. J. McDermott2021-09-251-8/+7
* menu: Fix stack use after scopeP. J. McDermott2021-09-251-19/+23
* game: Slow down for debuggingP. J. McDermott2021-09-251-1/+1
* Revert "char/enemy: Try to fix movement lag"P. J. McDermott2021-08-193-18/+2
* Revert "char/enemy: Try to fix movement lag"P. J. McDermott2021-08-191-35/+36
* char/enemy: Try to fix movement lagP. J. McDermott2021-08-191-36/+35
* char/enemy: Try to fix movement lagP. J. McDermott2021-08-193-2/+18
* char/enemy: Fix movement upon collision after turnP. J. McDermott2021-08-191-0/+30
* menu: DebuggingP. J. McDermott2021-08-191-1/+1
* char/enemy: Resume movement after stoppingP. J. McDermott2021-08-191-6/+17
* char/enemy: Add collision avoidanceP. J. McDermott2021-08-191-0/+19
* char/enemy: Add room for pointer in method declsP. J. McDermott2021-08-191-8/+8
* char/enemy: Store allies arrayP. J. McDermott2021-08-193-6/+14
* game: Separate player struct from enemies arrayP. J. McDermott2021-08-191-13/+19
* menu: DebuggingP. J. McDermott2021-08-191-4/+4
* Revert "char/enemy: Make a linked list of enemy chars"P. J. McDermott2021-08-193-54/+56
* Revert "char/enemy: Add room for pointer in method decls"P. J. McDermott2021-08-191-8/+8
* Revert "char/enemy: Add collision avoidance"P. J. McDermott2021-08-191-13/+0
* char/enemy: Add collision avoidanceP. J. McDermott2021-08-191-0/+13
* char/enemy: Add room for pointer in method declsP. J. McDermott2021-08-181-8/+8
* char/enemy: Invert wall check logicP. J. McDermott2021-08-181-4/+6
* char/enemy: Make a linked list of enemy charsP. J. McDermott2021-08-183-56/+54
* Revert "game: Slow down on enemy collision"P. J. McDermott2021-08-181-6/+2
* Revert "char/char: Add debugging info"P. J. McDermott2021-08-181-3/+0
* game: Slow down on enemy collisionP. J. McDermott2021-08-181-2/+6
* char/char: Add debugging infoP. J. McDermott2021-08-181-0/+3
* char: Add collision detection/handlingP. J. McDermott2021-08-106-0/+49
* char/enemy: Expose random positioning functionP. J. McDermott2021-08-102-5/+14
* char/enemy: Fix closeness checkP. J. McDermott2021-08-101-1/+1