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mazefight/mazefight.git
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Maze Fight
P. J. McDermott
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Author
Age
Files
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*
tk/text: Replace min_char and max_char with allowed_chars
P. J. McDermott
2021-12-24
5
-20/+21
*
tk: Define colors within local header
P. J. McDermott
2021-09-25
11
-155/+143
*
char: Remove old collision functions
P. J. McDermott
2021-09-25
6
-49/+0
*
tk: Handle keypad Enter key
P. J. McDermott
2021-09-25
4
-0/+4
*
tk/text: Replace min_char, max_char with callback
P. J. McDermott
2021-09-25
4
-7/+20
*
game: Fix stack use after scope
P. J. McDermott
2021-09-25
1
-8/+7
*
menu: Fix stack use after scope
P. J. McDermott
2021-09-25
1
-19/+23
*
game: Slow down for debugging
P. J. McDermott
2021-09-25
1
-1/+1
*
Revert "char/enemy: Try to fix movement lag"
P. J. McDermott
2021-08-19
3
-18/+2
*
Revert "char/enemy: Try to fix movement lag"
P. J. McDermott
2021-08-19
1
-35/+36
*
char/enemy: Try to fix movement lag
P. J. McDermott
2021-08-19
1
-36/+35
*
char/enemy: Try to fix movement lag
P. J. McDermott
2021-08-19
3
-2/+18
*
char/enemy: Fix movement upon collision after turn
P. J. McDermott
2021-08-19
1
-0/+30
*
menu: Debugging
P. J. McDermott
2021-08-19
1
-1/+1
*
char/enemy: Resume movement after stopping
P. J. McDermott
2021-08-19
1
-6/+17
*
char/enemy: Add collision avoidance
P. J. McDermott
2021-08-19
1
-0/+19
*
char/enemy: Add room for pointer in method decls
P. J. McDermott
2021-08-19
1
-8/+8
*
char/enemy: Store allies array
P. J. McDermott
2021-08-19
3
-6/+14
*
game: Separate player struct from enemies array
P. J. McDermott
2021-08-19
1
-13/+19
*
menu: Debugging
P. J. McDermott
2021-08-19
1
-4/+4
*
Revert "char/enemy: Make a linked list of enemy chars"
P. J. McDermott
2021-08-19
3
-54/+56
*
Revert "char/enemy: Add room for pointer in method decls"
P. J. McDermott
2021-08-19
1
-8/+8
*
Revert "char/enemy: Add collision avoidance"
P. J. McDermott
2021-08-19
1
-13/+0
*
char/enemy: Add collision avoidance
P. J. McDermott
2021-08-19
1
-0/+13
*
char/enemy: Add room for pointer in method decls
P. J. McDermott
2021-08-18
1
-8/+8
*
char/enemy: Invert wall check logic
P. J. McDermott
2021-08-18
1
-4/+6
*
char/enemy: Make a linked list of enemy chars
P. J. McDermott
2021-08-18
3
-56/+54
*
Revert "game: Slow down on enemy collision"
P. J. McDermott
2021-08-18
1
-6/+2
*
Revert "char/char: Add debugging info"
P. J. McDermott
2021-08-18
1
-3/+0
*
game: Slow down on enemy collision
P. J. McDermott
2021-08-18
1
-2/+6
*
char/char: Add debugging info
P. J. McDermott
2021-08-18
1
-0/+3
*
char: Add collision detection/handling
P. J. McDermott
2021-08-10
6
-0/+49
*
char/enemy: Expose random positioning function
P. J. McDermott
2021-08-10
2
-5/+14
*
char/enemy: Fix closeness check
P. J. McDermott
2021-08-10
1
-1/+1
*
menu: Add enemies text widget
P. J. McDermott
2021-08-10
1
-12/+57
*
game: Create multiple enemies
P. J. McDermott
2021-08-10
3
-37/+64
*
menu: Store size by index
P. J. McDermott
2021-08-10
1
-4/+4
*
Revert "menu: Debugging"
P. J. McDermott
2021-08-10
1
-3/+3
*
menu: Debugging
P. J. McDermott
2021-08-10
1
-3/+3
*
char/char: Decrement travel before step method
P. J. McDermott
2021-08-10
1
-2/+2
*
char/enemy: Don't turn in ALL the directions
P. J. McDermott
2021-08-09
1
-0/+1
*
char: Add turn method
P. J. McDermott
2021-08-09
4
-0/+21
*
char/enemy: Fix anti-backtracking
P. J. McDermott
2021-08-09
1
-1/+11
*
char: Add a step method
P. J. McDermott
2021-08-09
4
-13/+22
*
char: Notify update method if completed turn
P. J. McDermott
2021-08-08
1
-0/+2
*
char/enemy: New character
P. J. McDermott
2021-08-08
5
-0/+170
*
char/player: Prune #include directives
P. J. McDermott
2021-08-08
1
-4/+1
*
char: Notify update method if completed step
P. J. McDermott
2021-08-08
3
-3/+5
*
char: New "class", absorbing player
P. J. McDermott
2021-08-08
8
-427/+563
*
player: Remove unnecessary function
P. J. McDermott
2021-08-08
1
-10/+4
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