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* tk: Add border with focus indication to checkP. J. McDermott2022-01-271-10/+10
* tk: Add border with focus indication to buttonP. J. McDermott2022-01-271-2/+4
* menu: Render at 30 fps, not just on input eventsP. J. McDermott2022-01-271-19/+39
* tk: Add border to boxP. J. McDermott2022-01-271-1/+1
* build, menu, game: Use bold fontP. J. McDermott2022-01-271-1/+1
* tk/text: strchr() allowed_chars for validationP. J. McDermott2021-12-241-10/+4
* tk/text: Replace min_char and max_char with allowed_charsP. J. McDermott2021-12-241-2/+2
* tk: Define colors within local headerP. J. McDermott2021-09-251-49/+22
* tk/text: Replace min_char, max_char with callbackP. J. McDermott2021-09-251-4/+10
* menu: Fix stack use after scopeP. J. McDermott2021-09-251-19/+23
* menu: DebuggingP. J. McDermott2021-08-191-1/+1
* menu: DebuggingP. J. McDermott2021-08-191-4/+4
* menu: Add enemies text widgetP. J. McDermott2021-08-101-12/+57
* game: Create multiple enemiesP. J. McDermott2021-08-101-2/+4
* menu: Store size by indexP. J. McDermott2021-08-101-4/+4
* Revert "menu: Debugging"P. J. McDermott2021-08-101-3/+3
* menu: DebuggingP. J. McDermott2021-08-101-3/+3
* maze: Optionally hide unseen wallsP. J. McDermott2021-08-081-1/+2
* tk: Make text widget optionally staticP. J. McDermott2021-08-071-2/+2
* menu: Generate new seed after each gameP. J. McDermott2021-08-071-10/+24
* menu: Save seed bufferP. J. McDermott2021-08-071-6/+9
* tk: Add submit callback to check, radio, and textP. J. McDermott2021-08-071-5/+8
* menu, game: Rename macrosP. J. McDermott2021-08-071-24/+23
* game: New screenP. J. McDermott2021-08-071-16/+13
* tk: Add window origin coordinatesP. J. McDermott2021-08-071-1/+1
* menu: Improve quit handling; free strings earlierP. J. McDermott2021-08-071-14/+14
* menu: Handle escape keyP. J. McDermott2021-08-071-0/+7
* menu: Log game infoP. J. McDermott2021-08-071-0/+5
* menu: Replace switch with arrayP. J. McDermott2021-08-071-13/+4
* splash: Rename to menuP. J. McDermott2021-08-071-0/+301