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* char/enemy: Make a linked list of enemy charsP. J. McDermott2021-08-181-8/+28
* Revert "char/char: Add debugging info"P. J. McDermott2021-08-181-3/+0
* char/char: Add debugging infoP. J. McDermott2021-08-181-0/+3
* char: Add collision detection/handlingP. J. McDermott2021-08-104-0/+39
* char/enemy: Expose random positioning functionP. J. McDermott2021-08-101-2/+8
* char/enemy: Fix closeness checkP. J. McDermott2021-08-101-1/+1
* char/char: Decrement travel before step methodP. J. McDermott2021-08-101-2/+2
* char/enemy: Don't turn in ALL the directionsP. J. McDermott2021-08-091-0/+1
* char: Add turn methodP. J. McDermott2021-08-094-0/+21
* char/enemy: Fix anti-backtrackingP. J. McDermott2021-08-091-1/+11
* char: Add a step methodP. J. McDermott2021-08-094-13/+22
* char: Notify update method if completed turnP. J. McDermott2021-08-081-0/+2
* char/enemy: New characterP. J. McDermott2021-08-082-0/+133
* char/player: Prune #include directivesP. J. McDermott2021-08-081-4/+1
* char: Notify update method if completed stepP. J. McDermott2021-08-083-3/+5
* char: New "class", absorbing playerP. J. McDermott2021-08-084-0/+541