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Maze Fight
P. J. McDermott
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Author
Age
Files
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*
Revert "char/enemy: Factor out collision check into jump"
P. J. McDermott
2022-01-27
1
-27/+26
*
char/enemy: Factor out collision check into jump
P. J. McDermott
2021-12-24
1
-26/+27
*
char/enemy: Don't spawn on top of allies
P. J. McDermott
2021-12-24
1
-4/+20
*
char: Remove old collision functions
P. J. McDermott
2021-09-25
4
-39/+0
*
Revert "char/enemy: Try to fix movement lag"
P. J. McDermott
2021-08-19
1
-12/+2
*
Revert "char/enemy: Try to fix movement lag"
P. J. McDermott
2021-08-19
1
-35/+36
*
char/enemy: Try to fix movement lag
P. J. McDermott
2021-08-19
1
-36/+35
*
char/enemy: Try to fix movement lag
P. J. McDermott
2021-08-19
1
-2/+12
*
char/enemy: Fix movement upon collision after turn
P. J. McDermott
2021-08-19
1
-0/+30
*
char/enemy: Resume movement after stopping
P. J. McDermott
2021-08-19
1
-6/+17
*
char/enemy: Add collision avoidance
P. J. McDermott
2021-08-19
1
-0/+19
*
char/enemy: Add room for pointer in method decls
P. J. McDermott
2021-08-19
1
-8/+8
*
char/enemy: Store allies array
P. J. McDermott
2021-08-19
1
-4/+10
*
Revert "char/enemy: Make a linked list of enemy chars"
P. J. McDermott
2021-08-19
1
-28/+8
*
Revert "char/enemy: Add room for pointer in method decls"
P. J. McDermott
2021-08-19
1
-8/+8
*
Revert "char/enemy: Add collision avoidance"
P. J. McDermott
2021-08-19
1
-13/+0
*
char/enemy: Add collision avoidance
P. J. McDermott
2021-08-19
1
-0/+13
*
char/enemy: Add room for pointer in method decls
P. J. McDermott
2021-08-18
1
-8/+8
*
char/enemy: Invert wall check logic
P. J. McDermott
2021-08-18
1
-4/+6
*
char/enemy: Make a linked list of enemy chars
P. J. McDermott
2021-08-18
1
-8/+28
*
Revert "char/char: Add debugging info"
P. J. McDermott
2021-08-18
1
-3/+0
*
char/char: Add debugging info
P. J. McDermott
2021-08-18
1
-0/+3
*
char: Add collision detection/handling
P. J. McDermott
2021-08-10
4
-0/+39
*
char/enemy: Expose random positioning function
P. J. McDermott
2021-08-10
1
-2/+8
*
char/enemy: Fix closeness check
P. J. McDermott
2021-08-10
1
-1/+1
*
char/char: Decrement travel before step method
P. J. McDermott
2021-08-10
1
-2/+2
*
char/enemy: Don't turn in ALL the directions
P. J. McDermott
2021-08-09
1
-0/+1
*
char: Add turn method
P. J. McDermott
2021-08-09
4
-0/+21
*
char/enemy: Fix anti-backtracking
P. J. McDermott
2021-08-09
1
-1/+11
*
char: Add a step method
P. J. McDermott
2021-08-09
4
-13/+22
*
char: Notify update method if completed turn
P. J. McDermott
2021-08-08
1
-0/+2
*
char/enemy: New character
P. J. McDermott
2021-08-08
2
-0/+133
*
char/player: Prune #include directives
P. J. McDermott
2021-08-08
1
-4/+1
*
char: Notify update method if completed step
P. J. McDermott
2021-08-08
3
-3/+5
*
char: New "class", absorbing player
P. J. McDermott
2021-08-08
4
-0/+541