summaryrefslogtreecommitdiffstats
path: root/src/ttf.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/ttf.c')
-rw-r--r--src/ttf.c74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/ttf.c b/src/ttf.c
new file mode 100644
index 0000000..9cfaab0
--- /dev/null
+++ b/src/ttf.c
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2021 P. J. McDermott
+ *
+ * This file is part of Maze Fight
+ *
+ * Maze Fight is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Maze Fight is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <SDL.h>
+#include <SDL_ttf.h>
+#include <stdlib.h>
+#include "ttf.h"
+
+SDL_Texture *
+mf_ttf_render(TTF_Font *font, const char *text, SDL_Color *color,
+ SDL_Renderer *renderer, SDL_Rect *rect)
+{
+ SDL_Surface *surface;
+ SDL_Texture *texture;
+ int ascent;
+ int max_y;
+ const char *c;
+ int glyph_max_y;
+
+ surface = TTF_RenderUTF8_Blended(font, text, *color);
+ if (surface == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ "Couldn't create surface: %s",
+ TTF_GetError());
+ return NULL;
+ }
+
+ texture = SDL_CreateTextureFromSurface(renderer, surface);
+ if (texture == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ "Couldn't create texture: %s",
+ SDL_GetError());
+ return NULL;
+ }
+
+ ascent = TTF_FontAscent(font);
+ max_y = 0;
+ for (c = text; *c != '\0'; ++c) {
+ if (TTF_GlyphMetrics(font, *c, NULL, NULL, NULL, &glyph_max_y,
+ NULL) < 0) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ "Couldn't get glyph metrics: %s",
+ SDL_GetError());
+ continue;
+ }
+ if (glyph_max_y > max_y) {
+ max_y = glyph_max_y;
+ }
+ }
+ rect->x = 0;
+ rect->y = ascent - max_y;
+ rect->w = surface->w;
+ rect->h = surface->h;
+
+ SDL_FreeSurface(surface);
+
+ return texture;
+}