diff options
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 407 |
1 files changed, 0 insertions, 407 deletions
diff --git a/src/player.c b/src/player.c deleted file mode 100644 index a6bab2e..0000000 --- a/src/player.c +++ /dev/null @@ -1,407 +0,0 @@ -/* - * Copyright (C) 2021 P. J. McDermott - * - * This file is part of Maze Fight - * - * Maze Fight is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Maze Fight is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Maze Fight. If not, see <http://www.gnu.org/licenses/>. - */ - -#include <SDL.h> -#include <errno.h> -#include <stdlib.h> -#include <string.h> -#include "defs.h" -#include "maze.h" -#include "player.h" - -enum _mf_player_dir { - MF_PLAYER_DIR_N_, - MF_PLAYER_DIR_U_, - MF_PLAYER_DIR_D_, - MF_PLAYER_DIR_L_, - MF_PLAYER_DIR_R_ -}; - -struct mf_player { - struct mf_maze *maze; - int cell_width; - int speed; - enum _mf_player_dir cur_dir; - enum _mf_player_dir new_dir; - enum _mf_player_dir old_dir; - int turning; - int cur_x; - int cur_y; - int new_x; - int new_y; - int travel; -}; - -struct mf_player * -mf_player_new(struct mf_maze *maze, int cell_width) -{ - struct mf_player *p; - - p = calloc(1, sizeof(*p)); - if (p == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Couldn't create player: %s", - strerror(errno)); - return NULL; - } - - p->maze = maze; - p->cell_width = cell_width; - p->speed = MF_PLAYER_SPEED; - p->new_dir = MF_PLAYER_DIR_N_; - p->turning = 0; - p->cur_x = 0; - p->cur_y = 0; - p->travel = 0; - - if (mf_maze_is_wall(maze, 0, 0, 1, 0)) { - p->old_dir = p->cur_dir = MF_PLAYER_DIR_D_; - } else { - p->old_dir = p->cur_dir = MF_PLAYER_DIR_R_; - } - - return p; -} - -void -mf_player_get_vector(struct mf_player *p, int *x, int *y, int *travel, - int *dx, int *dy) -{ - *x = p->cur_x; - *y = p->cur_y; - *travel = p->travel; - switch (p->cur_dir) { - case MF_PLAYER_DIR_U_: *dx = 0; *dy = -1; break; - case MF_PLAYER_DIR_D_: *dx = 0; *dy = 1; break; - case MF_PLAYER_DIR_L_: *dx = -1; *dy = 0; break; - case MF_PLAYER_DIR_R_: *dx = 1; *dy = 0; break; - default: *dx = 0; *dy = 0; break; - } -} - -void -mf_player_key_event(struct mf_player *p, SDL_Event *e) -{ - switch (e->type) { - case SDL_KEYDOWN: - switch (e->key.keysym.sym) { - case SDLK_UP: - p->new_dir = MF_PLAYER_DIR_U_; - break; - case SDLK_DOWN: - p->new_dir = MF_PLAYER_DIR_D_; - break; - case SDLK_LEFT: - p->new_dir = MF_PLAYER_DIR_L_; - break; - case SDLK_RIGHT: - p->new_dir = MF_PLAYER_DIR_R_; - break; - default: - break; - } - default: - break; - } -} - -int -mf_player_update(struct mf_player *p) -{ - int dx; - int dy; - int x; - int y; - - if (p->travel > 0) { - /* Currently moving */ - p->travel += p->speed; - if (p->travel >= p->cell_width) { - /* Reached next cell */ - p->cur_x = p->new_x; - p->cur_y = p->new_y; - if (p->cur_dir == p->new_dir) { - /* Want to continue straight */ - p->travel -= p->cell_width; - } else { - /* Want to stop or turn */ - p->travel = 0; - } - } else { - /* Farther to go */ - goto end; - } - } - if (p->new_dir != MF_PLAYER_DIR_N_ && p->cur_dir != p->new_dir) { - /* Want to turn */ - p->old_dir = p->cur_dir; - p->cur_dir = p->new_dir; - p->new_dir = MF_PLAYER_DIR_N_; - p->turning = MF_PLAYER_TURN_TIME + 1; - } - if (p->turning > 0) { - /* Turning */ - --p->turning; - } - if (p->turning == 0) { - /* Done turning */ - if (p->new_dir != MF_PLAYER_DIR_N_) { - /* Want to move */ - switch (p->new_dir) { - case MF_PLAYER_DIR_U_: dx = 0; dy = -1; break; - case MF_PLAYER_DIR_D_: dx = 0; dy = 1; break; - case MF_PLAYER_DIR_L_: dx = -1; dy = 0; break; - case MF_PLAYER_DIR_R_: dx = 1; dy = 0; break; - default: dx = 0; dy = 0; break; - } - p->new_dir = MF_PLAYER_DIR_N_; - if (mf_maze_is_wall(p->maze, p->cur_x, p->cur_y, - dx, dy)) { - goto end; - } - p->new_x = p->cur_x + dx; - p->new_y = p->cur_y + dy; - p->travel += p->speed; - } - } - - end: - switch (p->cur_dir) { - case MF_PLAYER_DIR_U_: dx = 0; dy = -1; break; - case MF_PLAYER_DIR_D_: dx = 0; dy = 1; break; - case MF_PLAYER_DIR_L_: dx = -1; dy = 0; break; - case MF_PLAYER_DIR_R_: dx = 1; dy = 0; break; - default: dx = 0; dy = 0; break; - } - x = p->cur_x - dx, y = p->cur_y - dy; - do { - x += dx, y += dy; - mf_maze_reveal_wall(p->maze, x, y, -1, 0); - mf_maze_reveal_wall(p->maze, x, y, 1, 0); - mf_maze_reveal_wall(p->maze, x, y, 0, -1); - mf_maze_reveal_wall(p->maze, x, y, 0, 1); - } while (!mf_maze_is_wall(p->maze, x, y, dx, dy)); - - return 0; -} - -int -mf_player_render(struct mf_player *p, SDL_Renderer *renderer) -{ - int e = 0; - int cx; - int cy; - double fx; - double ofx; - int r; - int x; - int y; - int i; - int oy; - int fr; - int hy; - int ox; - - cx = p->cur_x * p->cell_width + p->cell_width / 2; - cy = p->cur_y * p->cell_width + p->cell_width / 2; - switch (p->cur_dir) { - case MF_PLAYER_DIR_U_: - cy -= p->travel; - if (p->old_dir == MF_PLAYER_DIR_L_) { - fx = -2.0; - } else { - fx = 2.0; - } - break; - case MF_PLAYER_DIR_D_: cy += p->travel; fx = 0.0; break; - case MF_PLAYER_DIR_L_: cx -= p->travel; fx = -1.0; break; - case MF_PLAYER_DIR_R_: cx += p->travel; fx = 1.0; break; - default: fx = 0; break; - } - switch (p->old_dir) { - case MF_PLAYER_DIR_U_: - if (p->cur_dir == MF_PLAYER_DIR_L_) { - ofx = -2.0; - } else { - ofx = 2.0; - } - break; - case MF_PLAYER_DIR_D_: ofx = 0.0; break; - case MF_PLAYER_DIR_L_: ofx = -1.0; break; - case MF_PLAYER_DIR_R_: ofx = 1.0; break; - default: ofx = 0.0; break; - } - r = p->cell_width / 2 - MF_PLAYER_P; - fx = ofx + (fx - ofx) * (MF_PLAYER_TURN_TIME - p->turning) / - MF_PLAYER_TURN_TIME; - fx *= r; - - /* - * Head - */ - - if (SDL_SetRenderDrawColor(renderer, - MF_COLOR_PLYR_R, MF_COLOR_PLYR_G, - MF_COLOR_PLYR_B, MF_COLOR_PLYR_A) < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Couldn't render player: %s", - SDL_GetError()); - e = -1; - } - -#define _mf_player_px(X, Y) \ - do { \ - if (SDL_RenderDrawPoint(renderer, cx + X, cy + Y) < 0) { \ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, \ - "Couldn't render widget: %s", \ - SDL_GetError()); \ - e = -1; \ - } \ - } while (0) - - /* TODO: This is one pixel larger than it should be. */ - for (x = 0, y = r; y > x; ++x) { - y = round(sqrt((r-0.5)*(r-0.5) - (x-0.5)*(x-0.5)) + 0.5); - for (i = 0; i <= y; ++i) _mf_player_px( x, i); - for (i = 0; i >= 0-y; --i) _mf_player_px( x, i); - for (i = 0; i <= y; ++i) _mf_player_px(0-x, i); - for (i = 0; i >= 0-y; --i) _mf_player_px(0-x, i); - for (i = 0; i <= y; ++i) _mf_player_px( i, x); - for (i = 0; i <= y; ++i) _mf_player_px( i, 0-x); - for (i = 0; i >= 0-y; --i) _mf_player_px( i, x); - for (i = 0; i >= 0-y; --i) _mf_player_px( i, 0-x); - } - -#undef _mf_player_px - - /* - * Smile - */ - - if (SDL_SetRenderDrawColor(renderer, - MF_COLOR_PSML_R, MF_COLOR_PSML_G, - MF_COLOR_PSML_B, MF_COLOR_PSML_A) < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Couldn't render player: %s", - SDL_GetError()); - e = -1; - } - - oy = r * MF_PLAYER_SMILE_Y; - fr = r * MF_PLAYER_SMILE_R; - -#define _mf_player_px(X, Y) \ - do { \ - hy = round(sqrt((r-0.5)*(r-0.5) - \ - (X+fx-0.5)*(X+fx-0.5)) + 0.5); \ - if (Y + oy < 0-hy || Y + oy > hy) continue; \ - if (SDL_RenderDrawPoint(renderer, cx + fx + X, cy + oy + Y) \ - < 0) { \ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, \ - "Couldn't render widget: %s", \ - SDL_GetError()); \ - e = -1; \ - } \ - } while (0) - - for (x = 0, y = fr; y > x; ++x) { - y = round(sqrt((fr-0.5)*(fr-0.5) - (x-0.5)*(x-0.5)) + 0.5); - for (i = 0; i <= y; ++i) _mf_player_px( x, i); - for (i = 0; i <= y; ++i) _mf_player_px(0-x, i); - for (i = 0; i <= y; ++i) _mf_player_px( i, x); - for (i = 0; i >= 0-y; --i) _mf_player_px( i, x); - } - -#undef _mf_player_px - - /* - * Eyes - */ - - if (SDL_SetRenderDrawColor(renderer, - MF_COLOR_PEYE_R, MF_COLOR_PEYE_G, - MF_COLOR_PEYE_B, MF_COLOR_PEYE_A) < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Couldn't render player: %s", - SDL_GetError()); - e = -1; - } - - ox = r * MF_PLAYER_EYE_X; - oy = r * MF_PLAYER_EYE_Y; - fr = r * MF_PLAYER_EYE_R; - -#define _mf_player_px(X, Y) \ - do { \ - hy = round(sqrt((r-0.5)*(r-0.5) - \ - (X+fx-ox-0.5)*(X+fx-ox-0.5)) + 0.5); \ - if (Y - oy >= 0-hy && Y - oy <= hy) { \ - if (SDL_RenderDrawPoint(renderer, \ - cx + fx - ox + X, cy - oy + Y) \ - < 0) { \ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, \ - "Couldn't render widget: %s", \ - SDL_GetError()); \ - e = -1; \ - } \ - } \ - hy = round(sqrt((r-0.5)*(r-0.5) - \ - (X+fx+ox-0.5)*(X+fx+ox-0.5)) + 0.5); \ - if (Y - oy >= 0-hy && Y - oy <= hy) { \ - if (SDL_RenderDrawPoint(renderer, \ - cx + fx + ox + X, cy - oy + Y) \ - < 0) { \ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, \ - "Couldn't render widget: %s", \ - SDL_GetError()); \ - e = -1; \ - } \ - } \ - } while (0) - - for (x = 0, y = fr; y > x; ++x) { - y = round(sqrt((fr-0.5)*(fr-0.5) - (x-0.5)*(x-0.5)) + 0.5); - for (i = 0; i <= y; ++i) _mf_player_px( x, i); - for (i = 0; i >= 0-y; --i) _mf_player_px( x, i); - for (i = 0; i <= y; ++i) _mf_player_px(0-x, i); - for (i = 0; i >= 0-y; --i) _mf_player_px(0-x, i); - for (i = 0; i <= y; ++i) _mf_player_px( i, x); - for (i = 0; i <= y; ++i) _mf_player_px( i, 0-x); - for (i = 0; i >= 0-y; --i) _mf_player_px( i, x); - for (i = 0; i >= 0-y; --i) _mf_player_px( i, 0-x); - } - -#undef _mf_player_px - - return e; -} - -void -mf_player_destroy(struct mf_player **p_p) -{ - struct mf_player *p; - - if (p_p == NULL || *p_p == NULL) { - return; - } - p = *p_p; - - free(p); - p = NULL; -} |