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-rw-r--r--src/game.c71
1 files changed, 47 insertions, 24 deletions
diff --git a/src/game.c b/src/game.c
index 22d6e11..0c94202 100644
--- a/src/game.c
+++ b/src/game.c
@@ -144,9 +144,8 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
SDL_Renderer *renderer)
{
struct mf_maze *maze = NULL;
- struct mf_char *player = NULL;
- struct mf_char *enemy_head = NULL;
- struct mf_char *enemy_tail = NULL;
+ struct mf_char **chars = NULL;
+ int i;
SDL_Color maze_color;
char *font_path = NULL;
TTF_Font *text_font = NULL;
@@ -157,6 +156,7 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
int fr;
int won;
Uint32 beg;
+ int j;
int secs;
Uint32 end;
Uint32 delay;
@@ -172,19 +172,22 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
maze_color.b = MF_COLOR_MAZE_B;
maze_color.a = MF_COLOR_MAZE_A;
- player = mf_player_new(maze, MF_WINDOW_H / size);
- if (player == NULL) {
+ chars = calloc(1 + enemies, sizeof(*chars));
+ if (chars == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ "Couldn't allocate characters: %s",
+ strerror(errno));
+ goto err;
+ }
+ chars[0] = mf_player_new(maze, MF_WINDOW_H / size);
+ if (chars[0] == NULL) {
goto err;
}
- for (; enemies > 0; --enemies) {
- enemy_tail = mf_enemy_new(maze, MF_WINDOW_H / size, size,
- enemy_tail);
- if (enemy_tail == NULL) {
+ for (i = 1; i < 1 + enemies; ++i) {
+ chars[i] = mf_enemy_new(maze, MF_WINDOW_H / size, size);
+ if (chars[i] == NULL) {
goto err;
}
- if (enemy_head == NULL) {
- enemy_head = enemy_tail;
- }
}
font_path = mf_strcat(mf_get_fonts_dir(), "/FifteenTwenty-Regular.ttf");
@@ -230,7 +233,7 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
default:
break;
}
- mf_player_key_event(player, &event);
+ mf_player_key_event(chars[0], &event);
switch (mftk_window_event(win, &event)) {
case 0:
break;
@@ -241,9 +244,16 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
}
}
if (won == SDL_FALSE) {
- mf_char_update(player);
- mf_char_update(enemy_head);
- mf_char_get_vector(player, &game.player_cx,
+ for (i = 0; i < 1 + enemies; ++i) {
+ mf_char_update(chars[i]);
+ }
+ for (i = 1; i < 1 + enemies; ++i) {
+ for (j = i + 1; j < 1 + enemies; ++j) {
+ mf_char_collision(chars[i], chars[j],
+ SDL_TRUE);
+ }
+ }
+ mf_char_get_vector(chars[0], &game.player_cx,
&game.player_cy, &game.player_travel,
&game.player_dx, &game.player_dy);
game.player_x = game.player_cx * MF_WINDOW_H / size;
@@ -259,8 +269,9 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
MF_COLOR_BACK_R, MF_COLOR_BACK_G,
MF_COLOR_BACK_B, MF_COLOR_BACK_A);
SDL_RenderClear(renderer);
- mf_char_render(player, renderer);
- mf_char_render(enemy_head, renderer);
+ for (i = 0; i < 1 + enemies; ++i) {
+ mf_char_render(chars[i], renderer);
+ }
if (fow == SDL_TRUE && _mf_game_fow(renderer, &game, maze,
MF_WINDOW_H / size) < 0) {
goto err;
@@ -298,8 +309,12 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
TTF_CloseFont(text_font);
text_font = NULL;
mf_maze_destroy(&maze);
- mf_char_destroy(&player);
- mf_char_destroy(&enemy_head);
+ if (chars != NULL) {
+ for (i = 0; i < 1 + enemies; ++i) {
+ mf_char_destroy(&chars[i]);
+ }
+ free(chars);
+ }
return 0;
quit:
@@ -307,8 +322,12 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
TTF_CloseFont(text_font);
text_font = NULL;
mf_maze_destroy(&maze);
- mf_char_destroy(&player);
- mf_char_destroy(&enemy_head);
+ if (chars != NULL) {
+ for (i = 0; i < 1 + enemies; ++i) {
+ mf_char_destroy(&chars[i]);
+ }
+ free(chars);
+ }
return 1;
err:
@@ -320,7 +339,11 @@ mf_game(long seed, int size, int fow, int reveal, int enemies,
}
mftk_window_destroy(&win);
mf_maze_destroy(&maze);
- mf_char_destroy(&player);
- mf_char_destroy(&enemy_head);
+ if (chars != NULL) {
+ for (i = 0; i < 1 + enemies; ++i) {
+ mf_char_destroy(&chars[i]);
+ }
+ free(chars);
+ }
return -1;
}