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-rw-r--r--src/char/player.c136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/char/player.c b/src/char/player.c
new file mode 100644
index 0000000..9f6123d
--- /dev/null
+++ b/src/char/player.c
@@ -0,0 +1,136 @@
+/*
+ * Copyright (C) 2021 P. J. McDermott
+ *
+ * This file is part of Maze Fight
+ *
+ * Maze Fight is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Maze Fight is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <SDL.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <string.h>
+#include "../char.h"
+#include "../defs.h"
+#include "../maze.h"
+#include "char.h"
+
+struct mf_player {
+ struct mf_char parent;
+};
+
+static int
+_mf_player_update(struct mf_char *c)
+{
+ int dx;
+ int dy;
+ int x;
+ int y;
+
+ switch (c->cur_dir) {
+ case MF_CHAR_DIR_U_: dx = 0; dy = -1; break;
+ case MF_CHAR_DIR_D_: dx = 0; dy = 1; break;
+ case MF_CHAR_DIR_L_: dx = -1; dy = 0; break;
+ case MF_CHAR_DIR_R_: dx = 1; dy = 0; break;
+ default: dx = 0; dy = 0; break;
+ }
+ x = c->cur_x - dx, y = c->cur_y - dy;
+ do {
+ x += dx, y += dy;
+ mf_maze_reveal_wall(c->maze, x, y, -1, 0);
+ mf_maze_reveal_wall(c->maze, x, y, 1, 0);
+ mf_maze_reveal_wall(c->maze, x, y, 0, -1);
+ mf_maze_reveal_wall(c->maze, x, y, 0, 1);
+ } while (!mf_maze_is_wall(c->maze, x, y, dx, dy));
+
+ return 0;
+}
+
+static int
+_mf_player_render(struct mf_char *c __attribute__((__unused__)),
+ SDL_Renderer *renderer __attribute__((__unused__)))
+{
+ return 0;
+}
+
+static void
+_mf_player_destroy(struct mf_char *c __attribute__((__unused__)))
+{
+}
+
+struct mf_char *
+mf_player_new(struct mf_maze *maze, int cell_width)
+{
+ struct mf_char *c;
+ struct mf_player *p __attribute__((__unused__));
+
+ mf_char_init(c, p, player);
+
+ c->maze = maze;
+ c->cell_width = cell_width;
+ c->speed = MF_PLAYER_SPEED;
+ c->new_dir = MF_CHAR_DIR_N_;
+ c->turning = 0;
+ c->turn_time = MF_PLAYER_TURN_TIME;
+ c->cur_x = 0;
+ c->cur_y = 0;
+ c->travel = 0;
+ c->padding = MF_PLAYER_P;
+ c->smile_y = MF_PLAYER_SMILE_Y;
+ c->smile_r = MF_PLAYER_SMILE_R;
+ c->eye_x = MF_PLAYER_EYE_X;
+ c->eye_y = MF_PLAYER_EYE_Y;
+ c->eye_r = MF_PLAYER_EYE_R;
+
+ c->head_color.r = MF_COLOR_PLYR_R, c->head_color.g = MF_COLOR_PLYR_G;
+ c->head_color.b = MF_COLOR_PLYR_B, c->head_color.a = MF_COLOR_PLYR_A;
+ c->smil_color.r = MF_COLOR_PSML_R, c->smil_color.g = MF_COLOR_PSML_G;
+ c->smil_color.b = MF_COLOR_PSML_B, c->smil_color.a = MF_COLOR_PSML_A;
+ c->eyes_color.r = MF_COLOR_PEYE_R, c->eyes_color.g = MF_COLOR_PEYE_G;
+ c->eyes_color.b = MF_COLOR_PEYE_B, c->eyes_color.a = MF_COLOR_PEYE_A;
+
+ if (mf_maze_is_wall(maze, 0, 0, 1, 0)) {
+ c->old_dir = c->cur_dir = MF_CHAR_DIR_D_;
+ } else {
+ c->old_dir = c->cur_dir = MF_CHAR_DIR_R_;
+ }
+
+ return c;
+}
+
+void
+mf_player_key_event(struct mf_char *c, SDL_Event *e)
+{
+ switch (e->type) {
+ case SDL_KEYDOWN:
+ switch (e->key.keysym.sym) {
+ case SDLK_UP:
+ c->new_dir = MF_CHAR_DIR_U_;
+ break;
+ case SDLK_DOWN:
+ c->new_dir = MF_CHAR_DIR_D_;
+ break;
+ case SDLK_LEFT:
+ c->new_dir = MF_CHAR_DIR_L_;
+ break;
+ case SDLK_RIGHT:
+ c->new_dir = MF_CHAR_DIR_R_;
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+}