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+/*
+ * Copyright (C) 2021 P. J. McDermott
+ *
+ * This file is part of Maze Fight
+ *
+ * Maze Fight is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Maze Fight is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Maze Fight. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MF_CHAR_H
+#define MF_CHAR_H
+
+#include <SDL.h>
+#include "maze.h"
+
+struct mf_char;
+
+struct mf_char *
+mf_player_new(struct mf_maze *maze, int cell_width);
+
+void
+mf_char_get_vector(struct mf_char *c, int *x, int *y, int *travel,
+ int *dx, int *dy);
+
+void
+mf_player_key_event(struct mf_char *c, SDL_Event *e);
+
+int
+mf_char_update(struct mf_char *c);
+
+int
+mf_char_render(struct mf_char *c, SDL_Renderer *renderer);
+
+void
+mf_char_destroy(struct mf_char **c_c);
+
+#endif /* MF_CHAR_H */