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-rw-r--r--src/player.c56
1 files changed, 37 insertions, 19 deletions
diff --git a/src/player.c b/src/player.c
index 1ec7795..fe4af3d 100644
--- a/src/player.c
+++ b/src/player.c
@@ -39,6 +39,7 @@ struct mf_player {
int speed;
enum _mf_player_dir cur_dir;
enum _mf_player_dir new_dir;
+ enum _mf_player_dir old_dir;
int turning;
int cur_x;
int cur_y;
@@ -70,9 +71,9 @@ mf_player_new(struct mf_maze *maze, int cell_width)
p->travel = 0;
if (mf_maze_is_wall(maze, 0, 0, 1, 0)) {
- p->cur_dir = MF_PLAYER_DIR_D_;
+ p->old_dir = p->cur_dir = MF_PLAYER_DIR_D_;
} else {
- p->cur_dir = MF_PLAYER_DIR_R_;
+ p->old_dir = p->cur_dir = MF_PLAYER_DIR_R_;
}
return p;
@@ -137,6 +138,7 @@ mf_player_update(struct mf_player *p)
}
if (p->new_dir != MF_PLAYER_DIR_N_ && p->cur_dir != p->new_dir) {
/* Want to turn */
+ p->old_dir = p->cur_dir;
p->cur_dir = p->new_dir;
p->new_dir = MF_PLAYER_DIR_N_;
p->turning = MF_PLAYER_TURN_TIME + 1;
@@ -173,30 +175,46 @@ mf_player_update(struct mf_player *p)
int
mf_player_render(struct mf_player *p, SDL_Renderer *renderer)
{
- int e = 0;
- int cx;
- int cy;
- int fx;
- int r;
- int x;
- int y;
- int i;
- int oy;
- int fr;
- int hy;
- int ox;
+ int e = 0;
+ int cx;
+ int cy;
+ double fx;
+ double ofx;
+ int r;
+ int x;
+ int y;
+ int i;
+ int oy;
+ int fr;
+ int hy;
+ int ox;
cx = p->cur_x * p->cell_width + p->cell_width / 2;
cy = p->cur_y * p->cell_width + p->cell_width / 2;
switch (p->cur_dir) {
- case MF_PLAYER_DIR_U_: cy -= p->travel; fx = 2; break;
- case MF_PLAYER_DIR_D_: cy += p->travel; fx = 0; break;
- case MF_PLAYER_DIR_L_: cx -= p->travel; fx = -1; break;
- case MF_PLAYER_DIR_R_: cx += p->travel; fx = 1; break;
+ case MF_PLAYER_DIR_U_: cy -= p->travel; fx = 2.0; break;
+ case MF_PLAYER_DIR_D_: cy += p->travel; fx = 0.0; break;
+ case MF_PLAYER_DIR_L_: cx -= p->travel; fx = -1.0; break;
+ case MF_PLAYER_DIR_R_: cx += p->travel; fx = 1.0; break;
default: fx = 0; break;
}
+ switch (p->old_dir) {
+ case MF_PLAYER_DIR_U_:
+ if (p->cur_dir == MF_PLAYER_DIR_L_) {
+ ofx = -2.0;
+ } else {
+ ofx = 2.0;
+ }
+ break;
+ case MF_PLAYER_DIR_D_: ofx = 0.0; break;
+ case MF_PLAYER_DIR_L_: ofx = -1.0; break;
+ case MF_PLAYER_DIR_R_: ofx = 1.0; break;
+ default: ofx = 0.0; break;
+ }
r = p->cell_width / 2 - MF_PLAYER_P;
- fx *= (0.0 + MF_PLAYER_TURN_TIME-p->turning) / MF_PLAYER_TURN_TIME * r;
+ fx = ofx + (fx - ofx) * (MF_PLAYER_TURN_TIME - p->turning) /
+ MF_PLAYER_TURN_TIME;
+ fx *= r;
/*
* Head