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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DB_TILESET_H_
#define DB_TILESET_H_
#include <SDL.h>
struct db_tileset;
struct db_tileset *db_tileset_new(const char *game_id, const char *file,
int firstgid, int tilewidth, int tileheight,
struct db_tileset *prev);
SDL_bool db_tile_player_collides(struct db_tileset *tileset, int gid)
__attribute__((__pure__));
SDL_bool db_tile_ball_collides(struct db_tileset *tileset, int gid)
__attribute__((__pure__));
int db_tile_render(struct db_tileset *tileset, SDL_Renderer *renderer, int gid,
SDL_Rect *dstrect);
#endif /* DB_TILESET_H_ */
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