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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef DB_MAP_H_
#define DB_MAP_H_

#include <SDL.h>
#include "tileset.h"

struct db_map;

struct db_map *db_map_new(const char *game_id, const char *level_id);
SDL_Texture *db_map_render(struct db_map *map, SDL_Renderer *renderer);
int db_map_get_framerate(struct db_map *map) __attribute__((__pure__));
struct db_tileset *db_map_get_tilesets(struct db_map *map)
	__attribute__((__pure__));
void db_map_get_player(struct db_map *map, int *x, int *y, int *r, int *gid);
void db_map_get_target(struct db_map *map, int *x, int *y, int *r, int *gid);
struct db_ball *db_map_get_balls(struct db_map *map)
	__attribute__((__pure__));

#endif  /* DB_MAP_H_ */