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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DB_MAP_H_
#define DB_MAP_H_
#include <SDL.h>
#include "tileset.h"
struct db_map;
struct db_map *db_map_new(const char *game_id, const char *level_id);
SDL_Texture *db_map_render(struct db_map *map, SDL_Renderer *renderer);
int db_map_get_framerate(struct db_map *map) __attribute__((__pure__));
struct db_tileset *db_map_get_tilesets(struct db_map *map)
__attribute__((__pure__));
void db_map_get_player(struct db_map *map, int *x, int *y, int *r, int *gid);
void db_map_get_target(struct db_map *map, int *x, int *y, int *r, int *gid);
struct db_ball *db_map_get_balls(struct db_map *map)
__attribute__((__pure__));
#endif /* DB_MAP_H_ */
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