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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <SDL.h>
#include <SDL_ttf.h>
#include <stdlib.h>
#include "game.h"
#include "main-menu.h"
#include "main.h"
#include "output.h"
#include "util.h"

static void
_db_main_menu_title(const char *fonts_dir, SDL_Renderer *renderer)
{
	SDL_Color        color;
	TTF_Font        *font;
	SDL_Surface     *surface;
	SDL_Texture     *texture;
	SDL_Rect         rect;

	color.r = 0x00;
	color.g = 0x00;
	color.b = 0xFF;
	color.a = 0xFF;

	font = TTF_OpenFont(
			db_strcat(fonts_dir, "/UbuntuTitling-Bold.ttf"), 48);
	if (font == NULL) {
		db_err("Failed to open font (%s)", TTF_GetError());
		return;
	}

	surface = TTF_RenderText_Blended(font, "Dodge Balls", color);
	if (surface == NULL) {
		db_err("Failed to create surface (%s)", TTF_GetError());
		return;
	}

	texture = SDL_CreateTextureFromSurface(renderer, surface);
	if (texture == NULL) {
		db_err("Failed to create texture (%s)", SDL_GetError());
		return;
	}

	rect.x = 16;
	rect.y = 16;
	rect.w = surface->w;
	rect.h = surface->h;
	SDL_RenderCopy(renderer, texture, NULL, &rect);

	SDL_DestroyTexture(texture);
	SDL_FreeSurface(surface);
}

void
db_main_menu(void)
{
	const char      *games_dir;
	const char      *fonts_dir;
	SDL_Window      *window;
	SDL_Renderer    *renderer;
	SDL_Texture     *texture;
	struct db_game **games;
	int              n;
	int              i;

	games_dir = db_get_games_dir();
	fonts_dir = db_get_fonts_dir();

	window   = db_get_window();
	renderer = db_get_renderer();
	texture  = db_get_texture();

	/* Render background */
	SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
	SDL_RenderClear(renderer);

	/* Render title text */
	_db_main_menu_title(fonts_dir, renderer);

	/* Find games */
	n = db_games_find(games_dir, &games);
	if (n > 0) {
		printf("%d games:\n", n);
		for (i = 0; i < n; ++i) {
			printf("\t%s - %s\n", db_game_get_name(games[i]),
					db_game_get_desc(games[i]));
			db_game_free(games[i]);
		}
		free(games);
	}

	SDL_RenderPresent(renderer);
	SDL_Delay(1000);
}