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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL.h>
#include <SDL_ttf.h>
#include <stdlib.h>
#include "game.h"
#include "main-menu.h"
#include "main.h"
#include "output.h"
#include "util.h"
static SDL_Texture *
_db_main_menu_title(const char *font_path, SDL_Color *color,
SDL_Renderer *renderer, SDL_Rect *rect)
{
TTF_Font *font;
SDL_Surface *surface;
SDL_Texture *texture;
font = TTF_OpenFont(font_path, 48);
if (font == NULL) {
db_err("Failed to open font (%s)", TTF_GetError());
return NULL;
}
surface = TTF_RenderText_Blended(font, "Dodge Balls", *color);
if (surface == NULL) {
db_err("Failed to create surface (%s)", TTF_GetError());
return NULL;
}
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == NULL) {
db_err("Failed to create texture (%s)", SDL_GetError());
return NULL;
}
rect->w = surface->w;
rect->h = surface->h;
SDL_FreeSurface(surface);
TTF_CloseFont(font);
return texture;
}
void
db_main_menu(void)
{
const char *games_dir;
char *font_path;
SDL_Renderer *renderer;
SDL_Color text_color;
SDL_Rect dest_rect;
SDL_Texture *texture_title;
struct db_game **games;
int n;
int i;
games_dir = db_get_games_dir();
font_path = db_strcat(db_get_fonts_dir(), "/UbuntuTitling-Bold.ttf");
renderer = db_get_renderer();
/* Render background */
SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
SDL_RenderClear(renderer);
text_color.r = 0x00;
text_color.g = 0x00;
text_color.b = 0xFF;
text_color.a = 0xFF;
/* Render title text */
texture_title = _db_main_menu_title(font_path, &text_color, renderer,
&dest_rect);
if (texture_title == NULL) {
goto out;
}
dest_rect.x = 16;
dest_rect.y = 16;
SDL_RenderCopy(renderer, texture_title, NULL, &dest_rect);
SDL_DestroyTexture(texture_title);
/* Find games */
n = db_games_find(games_dir, &games);
if (n > 0) {
printf("%d games:\n", n);
for (i = 0; i < n; ++i) {
printf("\t%s - %s\n", db_game_get_name(games[i]),
db_game_get_desc(games[i]));
db_game_free(games[i]);
}
free(games);
}
SDL_RenderPresent(renderer);
SDL_Delay(1000);
out:
free(font_path);
}
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