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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef DB_LEVEL_H_
#define DB_LEVEL_H_

#include <SDL.h>

struct db_level;

struct db_level *db_level_new(const char *game_id, const char *level_id,
		struct db_level *prev);
int db_level_play(SDL_Renderer *renderer, struct db_level *level);
struct db_level *db_level_next(struct db_level *level)
	__attribute__((__pure__));

#endif  /* DB_LEVEL_H_ */