blob: 0486eddee2be8eb8593d01b097a3548dc44e42dd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DB_LEVEL_H_
#define DB_LEVEL_H_
#include <SDL.h>
struct db_level;
struct db_level *db_level_new(const char *game_id, const char *level_id,
struct db_level *prev);
int db_level_play(SDL_Renderer *renderer, struct db_level *level);
struct db_level *db_level_next(struct db_level *level)
__attribute__((__pure__));
#endif /* DB_LEVEL_H_ */
|