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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DB_GAME_H_
#define DB_GAME_H_
#include <SDL.h>
struct db_game;
int db_games_find(const char *games_dir, struct db_game ***games);
const char *db_game_get_name(struct db_game *game)
__attribute__((__pure__));
const char *db_game_get_desc(struct db_game *game)
__attribute__((__pure__));
int db_game_play(SDL_Renderer *renderer, struct db_game *game);
void db_game_free(struct db_game *game);
#endif /* DB_GAME_H_ */
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