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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <SDL.h>
#include "collision.h"

int
db_pt_in_rect(int x, int y, SDL_Rect *rect)
{
	if (x < rect->x) {
		return 0;
	}
	if (y < rect->y) {
		return 0;
	}
	if (x > rect->x + rect->w) {
		return 0;
	}
	if (y > rect->y + rect->h) {
		return 0;
	}
	return 1;
}

int
db_col_cir_cir(int x1, int y1, int r1, int x2, int y2, int r2)
{
	return ((r1 + r2) * (r1 + r2)) >=
		((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
}

/*
 * This function will be called after moving the two balls being checked.  A
 * more accurate way to handle collisions would be to microstep through
 * movements to find the exact point of collision.
 */
int
db_col_pt_cir_cir(int x1, int y1, int r1, int x2, int y2, int r2,
		int *col_x, int *col_y)
{
	if (db_col_cir_cir(x1, y1, r1, x2, y2, r2)) {
		*col_x = (x1 + x2) / 2;
		*col_y = (y1 + y2) / 2;
		return 1;
	} else {
		return 0;
	}
}