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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DB_BALL_H_
#define DB_BALL_H_
#include "map.h"
#include "tileset.h"
struct db_ball;
struct db_ball *db_ball_new(int x, int y, int r, int a, int d, int sr, double s,
struct db_tileset *tilesets, int gid, struct db_map *map,
struct db_ball *prev);
void db_balls_move(struct db_ball *ball);
void db_balls_collisions(struct db_ball *ball_head);
int db_balls_player_collisions(struct db_ball *ball_head,
int player_x, int player_y, int player_r)
__attribute__((__pure__));
void db_balls_render(struct db_ball *ball, SDL_Renderer *renderer);
#endif /* DB_BALL_H_ */
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