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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="32" tileheight="32" backgroundcolor="#7f7f7f" nextobjectid="7">
<properties>
<property name="framerate" type="int" value="30"/>
</properties>
<tileset firstgid="1" source="tileset.tsx"/>
<layer name="Tile Layer 1" width="20" height="15">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<objectgroup name="Object Layer 1">
<object id="1" gid="4" x="32" y="448" width="32" height="32">
<properties>
<property name="type" value="player"/>
</properties>
</object>
<object id="2" gid="5" x="96" y="352" width="32" height="32">
<properties>
<property name="direction" value="random"/>
<property name="speed" type="int" value="60"/>
<property name="type" value="ball"/>
</properties>
</object>
<object id="3" gid="5" x="448" y="256" width="32" height="32">
<properties>
<property name="direction" value="random"/>
<property name="speed" type="int" value="120"/>
<property name="type" value="ball"/>
</properties>
</object>
<object id="4" gid="6" x="480" y="96" width="32" height="32">
<properties>
<property name="type" value="target"/>
</properties>
</object>
<object id="5" x="32" y="448">
<polyline points="0,0 0,-288 160,-288 160,-128 256,-128 256,0 0,0"/>
</object>
<object id="6" x="224" y="288">
<polyline points="0,0 0,-256 288,-256 288,-192 320,-192 320,-128 384,-128 384,0 0,0"/>
</object>
</objectgroup>
</map>
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