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path: root/games/classic/level02.tmx
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="32" tileheight="32" backgroundcolor="#7f7f7f" nextobjectid="11">
 <properties>
  <property name="framerate" type="int" value="30"/>
 </properties>
 <tileset firstgid="1" source="tileset.tsx"/>
 <layer name="Tile Layer 1" width="20" height="15">
  <data encoding="base64" compression="zlib">
   eJxjYmBgYKIyphYYNY+wWnzhTqp5+PiUmEdt9+HSQ0n4UWoeKXaONPOoiQGGdwCl
  </data>
 </layer>
 <objectgroup name="Object Layer 1">
  <object id="1" gid="4" x="64" y="416" width="32" height="32">
   <properties>
    <property name="type" value="player"/>
   </properties>
  </object>
  <object id="2" gid="5" x="96" y="192" width="32" height="32">
   <properties>
    <property name="direction" value="random"/>
    <property name="speed" type="int" value="120"/>
    <property name="type" value="ball"/>
   </properties>
  </object>
  <object id="3" gid="5" x="448" y="416" width="32" height="32">
   <properties>
    <property name="direction" value="random"/>
    <property name="speed" type="int" value="120"/>
    <property name="type" value="ball"/>
   </properties>
  </object>
  <object id="4" gid="6" x="544" y="128" width="32" height="32">
   <properties>
    <property name="type" value="target"/>
   </properties>
  </object>
  <object id="9" x="32" y="448">
   <polyline points="0,0 0,-416 576,-416 576,0 0,0"/>
  </object>
  <object id="10" x="320" y="320">
   <polyline points="0,0 0,-160 160,-160 160,-64 128,-64 128,0 0,0"/>
  </object>
 </objectgroup>
</map>