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* ball: Move spinning ballsP. J. McDermott2021-03-263-0/+19
* map: Add some sanity checksP. J. McDermott2021-03-261-0/+10
* map: Convert object speed from px/s to px/fP. J. McDermott2021-03-261-1/+3
* level: Set up event loopP. J. McDermott2021-03-261-2/+30
* map: Add framerate accessorP. J. McDermott2021-03-262-0/+7
* collision: Add rectangle/AABB collision functionsP. J. McDermott2021-03-262-0/+29
* map: Set collision tile bit fieldsP. J. McDermott2021-03-261-0/+43
* map: Remove extra spaces in func var declsP. J. McDermott2021-03-261-3/+3
* tileset: Simplify rendering function logic a bitP. J. McDermott2021-03-261-9/+3
* tileset: Add collision functionsP. J. McDermott2021-03-262-2/+32
* tileset: Ensure there are no more than 32 tilesP. J. McDermott2021-03-261-0/+5
* level: Split rendering into new functionP. J. McDermott2021-03-251-25/+30
* level: Render player and targetP. J. McDermott2021-03-251-0/+11
* map: Save player and target GIDsP. J. McDermott2021-03-253-18/+26
* map: Set random angle for spinning ballsP. J. McDermott2021-03-251-0/+2
* main: Seed RNGP. J. McDermott2021-03-251-0/+3
* map: Initialize all object membersP. J. McDermott2021-03-251-3/+7
* ball: Position spinning ballP. J. McDermott2021-03-251-2/+12
* map: Fix object coordinatesP. J. McDermott2021-03-251-3/+3
* ball: RenderP. J. McDermott2021-03-253-0/+21
* ball: Add tilesets and gid membersP. J. McDermott2021-03-253-17/+25
* ball: Convert loops to recursionsP. J. McDermott2021-03-251-22/+18
* level: Get tilesets and objects from mapP. J. McDermott2021-03-251-13/+19
* map: Add accessor functionsP. J. McDermott2021-03-252-56/+90
* map: Parse and create objectsP. J. McDermott2021-03-251-2/+234
* ball: Change data typesP. J. McDermott2021-03-252-7/+7
* db_xml_get_bool_attr(): Fix dest assignmentP. J. McDermott2021-03-251-2/+2
* db_xml_get_float_attr(): New functionP. J. McDermott2021-03-252-0/+22
* ball: Add spin direction and radiusP. J. McDermott2021-03-252-7/+12
* map: Use map background colorP. J. McDermott2021-03-252-7/+5
* tileset: Wrap a long lineP. J. McDermott2021-03-251-1/+2
* tileset: Fix format type issueP. J. McDermott2021-03-251-1/+1
* map: Move tile rendering to tilesetP. J. McDermott2021-03-253-74/+46
* map: Set rects in fewer linesP. J. McDermott2021-03-251-10/+6
* map: Set layer rect in outer loopP. J. McDermott2021-03-251-12/+12
* tileset: Ensure tile size matches map'sP. J. McDermott2021-03-253-33/+26
* level: Add object members to structP. J. McDermott2021-03-251-0/+11
* ball: New functionsP. J. McDermott2021-03-253-0/+131
* collision: Add circle-circle functionsP. J. McDermott2021-03-252-1/+31
* game: Play ALL the levelsP. J. McDermott2021-03-243-1/+18
* map: Fix map sizeP. J. McDermott2021-03-241-2/+5
* map: Copy the tileset texture to the layer textureP. J. McDermott2021-03-243-16/+17
* map: Clear texture and handle render copy errorsP. J. McDermott2021-03-241-4/+16
* map: Fix layer rect mathP. J. McDermott2021-03-241-2/+2
* level: Render mapP. J. McDermott2021-03-241-1/+19
* main-menu: Fix game action renderer argumentP. J. McDermott2021-03-241-1/+1
* map: Render layer(s)P. J. McDermott2021-03-242-0/+91
* texture: Add accessor and texture creation funcsP. J. McDermott2021-03-242-0/+54
* map: Parse layer dataP. J. McDermott2021-03-231-14/+181
* db_decompress(): New function, from boukengineP. J. McDermott2021-03-233-0/+106