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* tileset: Simplify rendering function logic a bitP. J. McDermott2021-03-261-9/+3
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* tileset: Add collision functionsP. J. McDermott2021-03-261-2/+28
| | | | And fix collision bit field setting.
* tileset: Ensure there are no more than 32 tilesP. J. McDermott2021-03-261-0/+5
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* tileset: Wrap a long lineP. J. McDermott2021-03-251-1/+2
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* tileset: Fix format type issueP. J. McDermott2021-03-251-1/+1
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* map: Move tile rendering to tilesetP. J. McDermott2021-03-251-26/+43
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* tileset: Ensure tile size matches map'sP. J. McDermott2021-03-251-20/+18
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* map: Copy the tileset texture to the layer textureP. J. McDermott2021-03-241-5/+7
| | | | Not the layer texture to the layer texture. That's just stupid.
* texture: Add accessor and texture creation funcsP. J. McDermott2021-03-241-0/+45
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* db_tileset_new(): New functionP. J. McDermott2021-03-221-0/+412