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author | P. J. McDermott <pj@pehjota.net> | 2021-03-24 10:07:47 (EDT) |
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committer | P. J. McDermott <pj@pehjota.net> | 2021-03-24 10:07:47 (EDT) |
commit | 103b5c0eea22b6570ada8ae9200ab069466bd1b3 (patch) | |
tree | 6558a9d179927e4c68385819bb1cefc8e127344e /src/tileset.c | |
parent | f1de5e0a816846e82aabc46639f1b59dec09638b (diff) | |
download | dodge-balls-103b5c0eea22b6570ada8ae9200ab069466bd1b3.zip dodge-balls-103b5c0eea22b6570ada8ae9200ab069466bd1b3.tar.gz dodge-balls-103b5c0eea22b6570ada8ae9200ab069466bd1b3.tar.bz2 |
map: Copy the tileset texture to the layer texture
Not the layer texture to the layer texture. That's just stupid.
Diffstat (limited to 'src/tileset.c')
-rw-r--r-- | src/tileset.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/tileset.c b/src/tileset.c index 0871602..366c925 100644 --- a/src/tileset.c +++ b/src/tileset.c @@ -448,10 +448,12 @@ db_tileset_next(struct db_tileset *tileset) return tileset->next; } -int -db_tileset_create_texture(struct db_tileset *tileset, SDL_Renderer *renderer) +SDL_Texture * +db_tileset_texture(struct db_tileset *tileset, SDL_Renderer *renderer) { - tileset->texture = SDL_CreateTextureFromSurface(renderer, - tileset->image); - return (tileset->texture != NULL ? 0 : -1); + if (tileset->texture == NULL) { + tileset->texture = SDL_CreateTextureFromSurface(renderer, + tileset->image); + } + return tileset->texture; } |