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* ball, map: Fix ball speedP. J. McDermott2021-03-301-0/+3
* map: Add line accessor functionsP. J. McDermott2021-03-301-0/+29
* map: Parse ball collision linesP. J. McDermott2021-03-301-25/+155
* Revert "[WIP] map: Merge wall tiles into hor/vert lines"P. J. McDermott2021-03-301-37/+4
* [WIP] map: Merge wall tiles into hor/vert linesP. J. McDermott2021-03-291-4/+37
* map: Remove trailing spacesP. J. McDermott2021-03-271-2/+2
* map: Add tile size query functionsP. J. McDermott2021-03-271-0/+12
* ball: Add map memberP. J. McDermott2021-03-271-1/+1
* map: Add functions to query tile collisionsP. J. McDermott2021-03-271-0/+18
* ball, map: Convert to left-hand ruleP. J. McDermott2021-03-271-3/+2
* map: Fix speed type conversionsP. J. McDermott2021-03-261-2/+6
* map: Add some sanity checksP. J. McDermott2021-03-261-0/+10
* map: Convert object speed from px/s to px/fP. J. McDermott2021-03-261-1/+3
* map: Add framerate accessorP. J. McDermott2021-03-261-0/+6
* map: Set collision tile bit fieldsP. J. McDermott2021-03-261-0/+43
* map: Remove extra spaces in func var declsP. J. McDermott2021-03-261-3/+3
* map: Save player and target GIDsP. J. McDermott2021-03-251-14/+20
* map: Set random angle for spinning ballsP. J. McDermott2021-03-251-0/+2
* map: Initialize all object membersP. J. McDermott2021-03-251-3/+7
* map: Fix object coordinatesP. J. McDermott2021-03-251-3/+3
* ball: Add tilesets and gid membersP. J. McDermott2021-03-251-0/+1
* map: Add accessor functionsP. J. McDermott2021-03-251-56/+83
* map: Parse and create objectsP. J. McDermott2021-03-251-2/+234
* map: Use map background colorP. J. McDermott2021-03-251-0/+5
* map: Move tile rendering to tilesetP. J. McDermott2021-03-251-41/+1
* map: Set rects in fewer linesP. J. McDermott2021-03-251-10/+6
* map: Set layer rect in outer loopP. J. McDermott2021-03-251-12/+12
* tileset: Ensure tile size matches map'sP. J. McDermott2021-03-251-10/+6
* map: Fix map sizeP. J. McDermott2021-03-241-2/+5
* map: Copy the tileset texture to the layer textureP. J. McDermott2021-03-241-10/+7
* map: Clear texture and handle render copy errorsP. J. McDermott2021-03-241-4/+16
* map: Fix layer rect mathP. J. McDermott2021-03-241-2/+2
* map: Render layer(s)P. J. McDermott2021-03-241-0/+88
* map: Parse layer dataP. J. McDermott2021-03-231-14/+181
* db_tileset_new(): New functionP. J. McDermott2021-03-221-9/+39
* map: Parse <map> childrenP. J. McDermott2021-03-211-3/+149
* map: Parse map attributesP. J. McDermott2021-03-211-4/+67
* map: Don't stop parsing on invalid end tagP. J. McDermott2021-03-201-1/+1
* db_map_new(): New functionP. J. McDermott2021-03-201-0/+191