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* ball: Move spinning ballsP. J. McDermott2021-03-261-0/+1
* level: Set up event loopP. J. McDermott2021-03-261-2/+30
* level: Split rendering into new functionP. J. McDermott2021-03-251-25/+30
* level: Render player and targetP. J. McDermott2021-03-251-0/+11
* map: Save player and target GIDsP. J. McDermott2021-03-251-2/+4
* ball: RenderP. J. McDermott2021-03-251-0/+1
* level: Get tilesets and objects from mapP. J. McDermott2021-03-251-13/+19
* map: Use map background colorP. J. McDermott2021-03-251-7/+0
* level: Add object members to structP. J. McDermott2021-03-251-0/+11
* game: Play ALL the levelsP. J. McDermott2021-03-241-0/+6
* level: Render mapP. J. McDermott2021-03-241-1/+19
* db_level_new(): Check strdup() return valuesP. J. McDermott2021-03-221-1/+13
* db_map_new(): New functionP. J. McDermott2021-03-201-0/+8
* db_game_play(), db_level_play(): New stub funcsP. J. McDermott2021-03-201-0/+11
* db_level_new(): New functionP. J. McDermott2021-03-201-0/+49