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* ball: Add map memberP. J. McDermott2021-03-271-1/+5
* ball: Fix floating-point remainder arithmeticP. J. McDermott2021-03-271-1/+1
* ball: Bounce balls off each otherP. J. McDermott2021-03-271-1/+11
* collision: s/int/double/ in circle-circle funcsP. J. McDermott2021-03-271-2/+2
* ball: Don't collide spinning balls with othersP. J. McDermott2021-03-271-5/+9
* ball, map: Convert to left-hand ruleP. J. McDermott2021-03-271-3/+3
* ball: Move straight ballsP. J. McDermott2021-03-261-0/+2
* ball: Initialize other ball in collision loopP. J. McDermott2021-03-261-1/+1
* ball: Move spinning ballsP. J. McDermott2021-03-261-0/+17
* ball: Position spinning ballP. J. McDermott2021-03-251-2/+12
* ball: RenderP. J. McDermott2021-03-251-0/+19
* ball: Add tilesets and gid membersP. J. McDermott2021-03-251-16/+21
* ball: Convert loops to recursionsP. J. McDermott2021-03-251-22/+18
* ball: Change data typesP. J. McDermott2021-03-251-6/+6
* ball: Add spin direction and radiusP. J. McDermott2021-03-251-6/+11
* ball: New functionsP. J. McDermott2021-03-251-0/+97