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* help: Add event loopP. J. McDermott2021-03-191-6/+65
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* help: Draw scrollbar trianglesP. J. McDermott2021-03-191-7/+40
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* main-menu: Render background in each frameP. J. McDermott2021-03-191-3/+1
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* main-menu: Handle keypad Enter keyP. J. McDermott2021-03-191-0/+1
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* help: New screenP. J. McDermott2021-03-194-0/+137
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* main-menu: Handle mouse button eventsP. J. McDermott2021-03-191-0/+10
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* main-menu: Handle mouse motion eventsP. J. McDermott2021-03-191-0/+15
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* db_pt_in_rect(): New functionP. J. McDermott2021-03-193-0/+67
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* main-menu: Clear renderer on each eventP. J. McDermott2021-03-181-3/+3
| | | | Fixes artifacts of old button renderings.
* main-menu: Fix uninitialized linksP. J. McDermott2021-03-181-0/+2
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* main-menu: Handle keyboard eventsP. J. McDermott2021-03-181-8/+66
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* main-menu: Wrap rendering in stub loopP. J. McDermott2021-03-181-10/+13
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* main-menu: Add stub actions and init active buttonP. J. McDermott2021-03-181-11/+51
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* main-menu: Render all buttons in one loopP. J. McDermott2021-03-181-10/+9
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* main-menu: Appease GCC...P. J. McDermott2021-03-181-6/+1
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* main-menu: Link buttons (for tab key nav)P. J. McDermott2021-03-181-0/+11
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* main-menu: Link buttons (for arrow keys nav)P. J. McDermott2021-03-181-0/+26
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* main-menu: Remove conditionalP. J. McDermott2021-03-181-34/+31
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* main-menu: Store button information in structsP. J. McDermott2021-03-181-63/+76
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* main-menu: Add help and quit textP. J. McDermott2021-03-181-1/+42
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* main-menu: Increase spacing between gamesP. J. McDermott2021-03-181-1/+1
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* main-menu: Don't free games texturesP. J. McDermott2021-03-181-14/+0
| | | | This code somehow causes some GCC warnings and a hang.
* main-menu: Render game names and descriptionsP. J. McDermott2021-03-181-7/+75
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* main-menu: Support "\n" in textP. J. McDermott2021-03-181-3/+3
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* main-menu: Generalize title text functionP. J. McDermott2021-03-181-4/+4
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* main-menu: Even more title text refactoringP. J. McDermott2021-03-181-12/+13
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* main-menu: More title text refactoringP. J. McDermott2021-03-181-23/+33
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* main: Make texture staticP. J. McDermott2021-03-181-1/+1
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* main-menu: Save and free font pathP. J. McDermott2021-03-181-6/+7
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* main-menu: Remove unused variablesP. J. McDermott2021-03-181-4/+0
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* main-menu: Factor title text rendering into new fnP. J. McDermott2021-03-181-34/+44
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* main-menu: Render title textP. J. McDermott2021-03-181-2/+41
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* db_main_menu(): New functionP. J. McDermott2021-03-184-21/+91
| | | | Factored out of main()
* main: Add dir and SDL struct accessor functionsP. J. McDermott2021-03-183-0/+63
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* main: Make some variables static globalP. J. McDermott2021-03-181-32/+32
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* db_strcat(): New functionP. J. McDermott2021-03-183-0/+70
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* main: Refactor into functionsP. J. McDermott2021-03-181-38/+67
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* main: Create window, renderer, and textureP. J. McDermott2021-03-181-0/+38
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* main: Find fonts dirP. J. McDermott2021-03-181-0/+3
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* fonts: Add Ubuntu Titling fontP. J. McDermott2021-03-183-1/+23
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* dodge-balls.sh, suppr.txt: Ignore leaks in libsP. J. McDermott2021-03-182-0/+4
| | | | | | | Each pattern is substring-matched against the symbolized stack trace of the leak: https://github.com/google/sanitizers/wiki/AddressSanitizerLeakSanitizer
* main: Initialize and quit SDL and SDL_ttfP. J. McDermott2021-03-181-0/+17
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* main: Add comments and newlinesP. J. McDermott2021-03-181-0/+23
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* build: Don't ln games/classic/tileset.xcfP. J. McDermott2021-03-181-1/+1
| | | | It isn't needed to run in place.
* build: Don't clean source files in in-tree buildP. J. McDermott2021-03-183-1/+10
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* build: s/ -I/ -isystem/g in libraries' CFLAGSP. J. McDermott2021-03-171-0/+10
| | | | | | | | | | | | This suppresses warnings in libraries' headers, like: CC src/dodge_balls-game.o In file included from src/xml.h:24:0, from src/game.c:28: /usr/include/SDL2/SDL_stdinc.h: In function ‘SDL_memset4’: /usr/include/SDL2/SDL_stdinc.h:382:5: warning: switch missing default case [-Wswitch-default] switch (dwords % 4) ^~~~~~
* game: Save best locale matchPatrick McDermott2021-03-171-2/+7
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* game: Free old name/description when replacingPatrick McDermott2021-03-171-0/+8
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* build: Find and use SDL_ttfPatrick McDermott2021-03-172-0/+3
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* build: Use SDL and SDL_image 2.0Patrick McDermott2021-03-171-2/+2
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