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authorP. J. McDermott <pj@pehjota.net>2021-03-18 14:16:35 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-18 14:20:04 (EDT)
commit5ba4795b7eb6cde37b7704ab7a0a1e0a61fdd991 (patch)
tree0e894d97c3e472d02d7f3c01893fce836877564d
parent41e935ccb6cf5074685a49d8a1c9e0b71e2707ed (diff)
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main: Make some variables static global
-rw-r--r--src/main.c64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/main.c b/src/main.c
index d772449..10d6359 100644
--- a/src/main.c
+++ b/src/main.c
@@ -26,27 +26,32 @@
#include "game.h"
#include "output.h"
+static const char *_db_games_dir;
+static const char *_db_fonts_dir;
+static SDL_Window *_db_window;
+static SDL_Renderer *_db_renderer;
+static SDL_Texture *_db_texture;
+
static void
-_db_find_dirs(char *program_name,
- const char **games_dir, const char **fonts_dir)
+_db_find_dirs(char *program_name)
{
char *program_dir;
program_dir = realpath(dirname(program_name), NULL);
if (strcmp(program_dir, ABS_BUILDDIR) == 0) {
/* Running in place */
- *games_dir = ABS_BUILDDIR "/games";
- *fonts_dir = ABS_BUILDDIR "/fonts";
+ _db_games_dir = ABS_BUILDDIR "/games";
+ _db_fonts_dir = ABS_BUILDDIR "/fonts";
} else {
/* Running from installation */
- *games_dir = GAMESDIR;
- *fonts_dir = FONTSDIR;
+ _db_games_dir = GAMESDIR;
+ _db_fonts_dir = FONTSDIR;
}
free(program_dir);
}
static int
-_db_init(SDL_Window **window, SDL_Renderer **renderer, SDL_Texture **texture)
+_db_init(void)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
db_err("Failed to initialize SDL (%s)", SDL_GetError());
@@ -58,30 +63,30 @@ _db_init(SDL_Window **window, SDL_Renderer **renderer, SDL_Texture **texture)
return -1;
}
- *window = SDL_CreateWindow("Dodge Balls",
+ _db_window = SDL_CreateWindow("Dodge Balls",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480, 0);
- if (*window == NULL) {
+ if (_db_window == NULL) {
db_err("Failed to create window (%s)", SDL_GetError());
SDL_Quit();
return -1;
}
- *renderer = SDL_CreateRenderer(*window, -1, 0);
- if (*renderer == NULL) {
+ _db_renderer = SDL_CreateRenderer(_db_window, -1, 0);
+ if (_db_renderer == NULL) {
db_err("Failed to create renderer (%s)", SDL_GetError());
- SDL_DestroyWindow(*window);
+ SDL_DestroyWindow(_db_window);
SDL_Quit();
return -1;
}
- *texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888,
+ _db_texture = SDL_CreateTexture(_db_renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_TARGET, 640, 480);
- if (*texture == NULL) {
+ if (_db_texture == NULL) {
db_err("Failed to create texture (%s)", SDL_GetError());
- SDL_DestroyRenderer(*renderer);
- SDL_DestroyWindow(*window);
+ SDL_DestroyRenderer(_db_renderer);
+ SDL_DestroyWindow(_db_window);
SDL_Quit();
return -1;
}
@@ -92,12 +97,12 @@ _db_init(SDL_Window **window, SDL_Renderer **renderer, SDL_Texture **texture)
}
static void
-_db_quit(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture)
+_db_quit(void)
{
SDL_EnableScreenSaver();
- SDL_DestroyTexture(texture);
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
+ SDL_DestroyTexture(_db_texture);
+ SDL_DestroyRenderer(_db_renderer);
+ SDL_DestroyWindow(_db_window);
TTF_Quit();
SDL_Quit();
}
@@ -105,25 +110,20 @@ _db_quit(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture)
int
main(int argc, char *argv[])
{
- const char *games_dir;
- const char *fonts_dir;
- SDL_Window *window;
- SDL_Renderer *renderer;
- SDL_Texture *texture;
struct db_game **games;
int n;
int i;
/* Find data directories */
- _db_find_dirs(argv[0], &games_dir, &fonts_dir);
+ _db_find_dirs(argv[0]);
/* Initialize SDL libraries */
- if (_db_init(&window, &renderer, &texture) < 0) {
+ if (_db_init() < 0) {
return EXIT_FAILURE;
}
/* Find games */
- n = db_games_find(games_dir, &games);
+ n = db_games_find(_db_games_dir, &games);
if (n > 0) {
printf("%d games:\n", n);
for (i = 0; i < n; ++i) {
@@ -134,13 +134,13 @@ main(int argc, char *argv[])
free(games);
}
- SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
- SDL_RenderClear(renderer);
- SDL_RenderPresent(renderer);
+ SDL_SetRenderDrawColor(_db_renderer, 0x7F, 0x7F, 0x7F, 0xFF);
+ SDL_RenderClear(_db_renderer);
+ SDL_RenderPresent(_db_renderer);
SDL_Delay(1000);
/* Quit SDL libraries */
- _db_quit(window, renderer, texture);
+ _db_quit();
return EXIT_SUCCESS;
}