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* ball: Add spin direction and radiusP. J. McDermott2021-03-252-7/+12
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* map: Use map background colorP. J. McDermott2021-03-252-7/+5
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* tileset: Wrap a long lineP. J. McDermott2021-03-251-1/+2
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* tileset: Fix format type issueP. J. McDermott2021-03-251-1/+1
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* map: Move tile rendering to tilesetP. J. McDermott2021-03-253-74/+46
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* map: Set rects in fewer linesP. J. McDermott2021-03-251-10/+6
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* map: Set layer rect in outer loopP. J. McDermott2021-03-251-12/+12
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* tileset: Ensure tile size matches map'sP. J. McDermott2021-03-253-33/+26
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* level: Add object members to structP. J. McDermott2021-03-251-0/+11
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* ball: New functionsP. J. McDermott2021-03-253-0/+131
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* collision: Add circle-circle functionsP. J. McDermott2021-03-252-1/+31
| | | | Also fix missing #include and mark db_pt_in_rect() pure.
* game: Play ALL the levelsP. J. McDermott2021-03-243-1/+18
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* map: Fix map sizeP. J. McDermott2021-03-241-2/+5
| | | | And add SDL_RenderCopy() dstrect size to debugging output.
* map: Copy the tileset texture to the layer textureP. J. McDermott2021-03-243-16/+17
| | | | Not the layer texture to the layer texture. That's just stupid.
* map: Clear texture and handle render copy errorsP. J. McDermott2021-03-241-4/+16
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* map: Fix layer rect mathP. J. McDermott2021-03-241-2/+2
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* level: Render mapP. J. McDermott2021-03-241-1/+19
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* main-menu: Fix game action renderer argumentP. J. McDermott2021-03-241-1/+1
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* map: Render layer(s)P. J. McDermott2021-03-242-0/+91
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* texture: Add accessor and texture creation funcsP. J. McDermott2021-03-242-0/+54
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* map: Parse layer dataP. J. McDermott2021-03-231-14/+181
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* db_decompress(): New function, from boukengineP. J. McDermott2021-03-233-0/+106
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* db_base64_decode(): New function, from boukengineP. J. McDermott2021-03-233-0/+110
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* db_tileset_new(): New functionP. J. McDermott2021-03-224-9/+481
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* db_level_new(): Check strdup() return valuesP. J. McDermott2021-03-221-1/+13
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* db_xml_get_bool_attr(): New functionP. J. McDermott2021-03-222-0/+26
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* map: Parse <map> childrenP. J. McDermott2021-03-211-3/+149
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* map: Parse map attributesP. J. McDermott2021-03-211-4/+67
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* map: Don't stop parsing on invalid end tagP. J. McDermott2021-03-201-1/+1
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* db_map_new(): New functionP. J. McDermott2021-03-204-0/+228
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* db_game_play(), db_level_play(): New stub funcsP. J. McDermott2021-03-205-2/+28
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* db_level_new(): New functionP. J. McDermott2021-03-204-6/+91
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* main-menu: Add second user data parameterP. J. McDermott2021-03-201-12/+22
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* db_get_*_dir(): Move out of src/main.cP. J. McDermott2021-03-196-43/+66
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* main: Mark argc unusedP. J. McDermott2021-03-191-1/+1
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* main: Fix missing headerP. J. McDermott2021-03-191-0/+1
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* main-menu, help: Take window pointer parameterP. J. McDermott2021-03-196-25/+25
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* main: Don't create textureP. J. McDermott2021-03-192-19/+0
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* src/defs.h: New macro definitions fileP. J. McDermott2021-03-195-58/+144
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* main-menu: Don't render final frame before quitP. J. McDermott2021-03-191-3/+3
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* main-menu: Quit on action errorsP. J. McDermott2021-03-191-2/+2
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* help: Fix return statementsP. J. McDermott2021-03-191-3/+3
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* help: Handle mouse eventsP. J. McDermott2021-03-191-6/+72
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* main-menu, help: Handle quit through call stackP. J. McDermott2021-03-194-17/+37
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* help: Handle Esc and EnterP. J. McDermott2021-03-191-0/+7
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* help: Add event loopP. J. McDermott2021-03-191-6/+65
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* help: Draw scrollbar trianglesP. J. McDermott2021-03-191-7/+40
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* main-menu: Render background in each frameP. J. McDermott2021-03-191-3/+1
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* main-menu: Handle keypad Enter keyP. J. McDermott2021-03-191-0/+1
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* help: New screenP. J. McDermott2021-03-194-0/+137
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