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authorP. J. McDermott <pj@pehjota.net>2021-03-19 10:14:12 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-19 10:14:12 (EDT)
commitcbd4831540e8cf26b63ae13fa06aac7b68ac0b0e (patch)
treebb0b0e366aed7d147fa4753f5247001b9440ce49 /src
parentefaf76d2f22c967d22327f2535060fd73b4ae7a8 (diff)
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main-menu: Render background in each frame
Diffstat (limited to 'src')
-rw-r--r--src/main-menu.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/main-menu.c b/src/main-menu.c
index 0998d6d..8782c3e 100644
--- a/src/main-menu.c
+++ b/src/main-menu.c
@@ -117,9 +117,6 @@ db_main_menu(void)
renderer = db_get_renderer();
- /* Render background */
- SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
-
text_color.r = 0x00;
text_color.g = 0x00;
text_color.b = 0xFF;
@@ -361,6 +358,7 @@ db_main_menu(void)
default:
break;
}
+ SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture_title, NULL, &dest_rect);
for (i = 0; i < n + 2; ++i) {