summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorP. J. McDermott <pj@pehjota.net>2021-03-19 18:24:44 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-19 18:24:44 (EDT)
commit5321cad3318c93653522fc03f1d9a1995b39e53b (patch)
treeed6bab42365edfc95d27f987aee141ddbf0dfb4e /src
parentecceb4f7eebc8204836e164c4ff655e9abbc2636 (diff)
downloaddodge-balls-5321cad3318c93653522fc03f1d9a1995b39e53b.zip
dodge-balls-5321cad3318c93653522fc03f1d9a1995b39e53b.tar.gz
dodge-balls-5321cad3318c93653522fc03f1d9a1995b39e53b.tar.bz2
main: Don't create texture
Diffstat (limited to 'src')
-rw-r--r--src/main.c18
-rw-r--r--src/main.h1
2 files changed, 0 insertions, 19 deletions
diff --git a/src/main.c b/src/main.c
index daa37f4..abd0f44 100644
--- a/src/main.c
+++ b/src/main.c
@@ -31,7 +31,6 @@ static const char *_db_games_dir;
static const char *_db_fonts_dir;
static SDL_Window *_db_window;
static SDL_Renderer *_db_renderer;
-static SDL_Texture *_db_texture;
static void
_db_find_dirs(char *program_name)
@@ -82,16 +81,6 @@ _db_init(void)
return -1;
}
- _db_texture = SDL_CreateTexture(_db_renderer, SDL_PIXELFORMAT_ARGB8888,
- SDL_TEXTUREACCESS_STATIC, DB_WINDOW_W, DB_WINDOW_H);
- if (_db_texture == NULL) {
- db_err("Failed to create texture (%s)", SDL_GetError());
- SDL_DestroyRenderer(_db_renderer);
- SDL_DestroyWindow(_db_window);
- SDL_Quit();
- return -1;
- }
-
SDL_DisableScreenSaver();
return 0;
@@ -101,7 +90,6 @@ static void
_db_quit(void)
{
SDL_EnableScreenSaver();
- SDL_DestroyTexture(_db_texture);
SDL_DestroyRenderer(_db_renderer);
SDL_DestroyWindow(_db_window);
TTF_Quit();
@@ -132,12 +120,6 @@ db_get_renderer(void)
return _db_renderer;
}
-SDL_Texture *
-db_get_texture(void)
-{
- return _db_texture;
-}
-
int
main(int argc, char *argv[])
{
diff --git a/src/main.h b/src/main.h
index 5e6bae2..f3c52cc 100644
--- a/src/main.h
+++ b/src/main.h
@@ -26,6 +26,5 @@ const char *db_get_games_dir(void) __attribute__((__pure__));
const char *db_get_fonts_dir(void) __attribute__((__pure__));
SDL_Window *db_get_window(void) __attribute__((__pure__));
SDL_Renderer *db_get_renderer(void) __attribute__((__pure__));
-SDL_Texture *db_get_texture(void) __attribute__((__pure__));
#endif /* DB_MAIN_H_ */