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author | P. J. McDermott <pj@pehjota.net> | 2021-03-24 10:07:47 (EDT) |
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committer | P. J. McDermott <pj@pehjota.net> | 2021-03-24 10:07:47 (EDT) |
commit | 103b5c0eea22b6570ada8ae9200ab069466bd1b3 (patch) | |
tree | 6558a9d179927e4c68385819bb1cefc8e127344e /src/tileset.h | |
parent | f1de5e0a816846e82aabc46639f1b59dec09638b (diff) | |
download | dodge-balls-103b5c0eea22b6570ada8ae9200ab069466bd1b3.zip dodge-balls-103b5c0eea22b6570ada8ae9200ab069466bd1b3.tar.gz dodge-balls-103b5c0eea22b6570ada8ae9200ab069466bd1b3.tar.bz2 |
map: Copy the tileset texture to the layer texture
Not the layer texture to the layer texture. That's just stupid.
Diffstat (limited to 'src/tileset.h')
-rw-r--r-- | src/tileset.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/tileset.h b/src/tileset.h index 8d660b7..d350765 100644 --- a/src/tileset.h +++ b/src/tileset.h @@ -20,6 +20,8 @@ #ifndef DB_TILESET_H_ #define DB_TILESET_H_ +#include <SDL.h> + struct db_tileset; struct db_tileset *db_tileset_new(const char *game_id, const char *file, @@ -31,7 +33,7 @@ int db_tileset_columns (struct db_tileset *tileset) __attribute__((__pure__)); int db_tileset_firstgid (struct db_tileset *tileset) __attribute__((__pure__)); struct db_tileset *db_tileset_next(struct db_tileset *tileset) __attribute__((__pure__)); -int db_tileset_create_texture(struct db_tileset *tileset, +SDL_Texture *db_tileset_texture(struct db_tileset *tileset, SDL_Renderer *renderer); #endif /* DB_TILESET_H_ */ |