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authorP. J. McDermott <pj@pehjota.net>2021-03-18 10:39:09 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-18 10:39:09 (EDT)
commitc6cbd3bccc171918e95c629d591a9d1e7c2d7c97 (patch)
treed2b7dad5a8887236d3f6d46d77d42f4f96e75dbc /src/main.c
parentfc51174edbcb6f728e226bd961356099ac134185 (diff)
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main: Refactor into functions
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c105
1 files changed, 67 insertions, 38 deletions
diff --git a/src/main.c b/src/main.c
index d64caae..d772449 100644
--- a/src/main.c
+++ b/src/main.c
@@ -26,68 +26,102 @@
#include "game.h"
#include "output.h"
-int
-main(int argc, char *argv[])
+static void
+_db_find_dirs(char *program_name,
+ const char **games_dir, const char **fonts_dir)
{
- char *program_dir;
- const char *games_dir;
- const char *fonts_dir;
- SDL_Window *window;
- SDL_Renderer *renderer;
- SDL_Texture *texture;
- struct db_game **games;
- int n;
- int i;
+ char *program_dir;
- /* Find data directories */
- program_dir = realpath(dirname(argv[0]), NULL);
+ program_dir = realpath(dirname(program_name), NULL);
if (strcmp(program_dir, ABS_BUILDDIR) == 0) {
/* Running in place */
- games_dir = ABS_BUILDDIR "/games";
- fonts_dir = ABS_BUILDDIR "/fonts";
+ *games_dir = ABS_BUILDDIR "/games";
+ *fonts_dir = ABS_BUILDDIR "/fonts";
} else {
/* Running from installation */
- games_dir = GAMESDIR;
- fonts_dir = FONTSDIR;
+ *games_dir = GAMESDIR;
+ *fonts_dir = FONTSDIR;
}
free(program_dir);
+}
- /* Initialize SDL libraries */
+static int
+_db_init(SDL_Window **window, SDL_Renderer **renderer, SDL_Texture **texture)
+{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
db_err("Failed to initialize SDL (%s)", SDL_GetError());
- return EXIT_FAILURE;
+ return -1;
}
+
if (TTF_Init() < 0) {
db_err("Failed to initialize SDL_ttf (%s)", TTF_GetError());
- return EXIT_FAILURE;
+ return -1;
}
- window = SDL_CreateWindow("Dodge Balls",
+
+ *window = SDL_CreateWindow("Dodge Balls",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480, 0);
- if (window == NULL) {
+ if (*window == NULL) {
db_err("Failed to create window (%s)", SDL_GetError());
SDL_Quit();
- return EXIT_FAILURE;
+ return -1;
}
- renderer = SDL_CreateRenderer(window, -1, 0);
- if (renderer == NULL) {
+
+ *renderer = SDL_CreateRenderer(*window, -1, 0);
+ if (*renderer == NULL) {
db_err("Failed to create renderer (%s)", SDL_GetError());
- SDL_DestroyWindow(window);
+ SDL_DestroyWindow(*window);
SDL_Quit();
- return EXIT_FAILURE;
+ return -1;
}
- texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
+
+ *texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_TARGET, 640, 480);
- if (texture == NULL) {
+ if (*texture == NULL) {
db_err("Failed to create texture (%s)", SDL_GetError());
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
+ SDL_DestroyRenderer(*renderer);
+ SDL_DestroyWindow(*window);
SDL_Quit();
- return EXIT_FAILURE;
+ return -1;
}
+
SDL_DisableScreenSaver();
+ return 0;
+}
+
+static void
+_db_quit(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture)
+{
+ SDL_EnableScreenSaver();
+ SDL_DestroyTexture(texture);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ TTF_Quit();
+ SDL_Quit();
+}
+
+int
+main(int argc, char *argv[])
+{
+ const char *games_dir;
+ const char *fonts_dir;
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+ SDL_Texture *texture;
+ struct db_game **games;
+ int n;
+ int i;
+
+ /* Find data directories */
+ _db_find_dirs(argv[0], &games_dir, &fonts_dir);
+
+ /* Initialize SDL libraries */
+ if (_db_init(&window, &renderer, &texture) < 0) {
+ return EXIT_FAILURE;
+ }
+
/* Find games */
n = db_games_find(games_dir, &games);
if (n > 0) {
@@ -106,12 +140,7 @@ main(int argc, char *argv[])
SDL_Delay(1000);
/* Quit SDL libraries */
- SDL_EnableScreenSaver();
- SDL_DestroyTexture(texture);
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- TTF_Quit();
- SDL_Quit();
+ _db_quit(window, renderer, texture);
return EXIT_SUCCESS;
}