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authorP. J. McDermott <pj@pehjota.net>2021-03-26 12:13:30 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-26 12:13:30 (EDT)
commitbf76b6729b3f361b9aac549fbaa1fa2fecb85fa4 (patch)
tree38033f0f14f71002dcf71171d02153a82179d20c
parent604f1fa4f9f2ebfbfc1e8175a914073c0fa974b7 (diff)
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map: Add framerate accessor
-rw-r--r--src/map.c6
-rw-r--r--src/map.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/src/map.c b/src/map.c
index 0d57a09..0beb2d5 100644
--- a/src/map.c
+++ b/src/map.c
@@ -939,6 +939,12 @@ db_map_render(struct db_map *map, SDL_Renderer *renderer)
return texture;
}
+int
+db_map_get_framerate(struct db_map *map)
+{
+ return map->fr;
+}
+
struct db_tileset *
db_map_get_tilesets(struct db_map *map)
{
diff --git a/src/map.h b/src/map.h
index 6eb9d16..bfd544d 100644
--- a/src/map.h
+++ b/src/map.h
@@ -27,6 +27,7 @@ struct db_map;
struct db_map *db_map_new(const char *game_id, const char *level_id);
SDL_Texture *db_map_render(struct db_map *map, SDL_Renderer *renderer);
+int db_map_get_framerate(struct db_map *map) __attribute__((__pure__));
struct db_tileset *db_map_get_tilesets(struct db_map *map)
__attribute__((__pure__));
void db_map_get_player(struct db_map *map, int *x, int *y, int *r, int *gid);