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#include <stdlib.h>
#include "player.h"
#include "paddle.h"
#include "board.h"
struct player *
new_player(int id)
{
struct player *p;
p = malloc(sizeof(*p));
if (p == NULL) {
return NULL;
}
p->score = 0;
p->paddle_h.x = PADDLE_H_POS_START;
p->paddle_v.y = PADDLE_V_POS_START;
if (id == 0) {
p->paddle_h.y = BOARD_HEIGHT - 2;
p->paddle_v.x = 2;
} else {
p->paddle_h.y = 1;
p->paddle_v.x = BOARD_WIDTH - 2;
}
p->paddle_h.width = PADDLE_H_SIZE_NORMAL;
p->paddle_h.height = 1;
p->paddle_v.height = PADDLE_V_SIZE_NORMAL;
p->paddle_v.width = 1;
p->paddle_h.pos = &p->paddle_h.x;
p->paddle_v.pos = &p->paddle_v.y;
p->paddle_h.size = &p->paddle_h.width;
p->paddle_v.size = &p->paddle_v.height;
p->paddle_h.speed = PADDLE_H_SPEED_NORMAL;
p->paddle_v.speed = PADDLE_V_SPEED_NORMAL;
p->paddle_h.dir = 0;
p->paddle_v.dir = 0;
p->paddle_h.min_pos = 3;
p->paddle_h.max_pos = BOARD_WIDTH - 2;
p->paddle_v.min_pos = 2;
p->paddle_v.max_pos = BOARD_HEIGHT - 2;
return p;
}
void
free_player(struct player *p)
{
free(p);
}
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